🛠️ Hotfix 0.7.1: Fewer Crashes, Smoother Co-op, Deeper Dark

Blood Moon Horror · published · build 26351655

Hotfix 0.7.1: Fewer Crashes, Smoother Co-op, Deeper Dark

Version: 0.7.1
Build: Hotfix and stability update
Release date: October 31, 2026

Before you dive in

We promised a stability patch within a few days of Update 0.7. This is that patch.

It is also bigger than a normal hotfix. Besides the fixes, it holds all the work we finished since 0.7. Some of this work is new, and we tested it with a host and one client only.

If something breaks, tell us. The report links are at the end of this post.

In This Hotfix

  1. 0.7.1 at a glance

  2. Crash fixes and bug fixes

  3. Smoother co-op

  4. Air ducts, vents and breakers

  5. The infected

  6. Contractors, permadeath and perks

  7. A bigger, darker station

  8. Movement and controls

  9. Audio

  10. 30 languages

  11. Known issues

  12. How to report a bug

  13. Thank you


1. 0.7.1 at a Glance

Area

What is new

Stability

A fix for the crash in the lobby and in runs, and fewer hitches on the host.

Co-op

Smoother client movement, a connection warning, and faster response for hiding and the quickbar.

Shadow layer

Air ducts to crawl through, vent grates, duct fans, breaker boxes and bypass routes.

Enemies

The infected: shamblers, runners and screamers. The spider stays. You can now shove.

Progression

One life for each contractor. Perks unlock by level.

Station

Larger rooms, long halls, and a station that is dark until power is on.

Movement

Slide, slide jump, air mantle, wall scramble and faster crouch.

Audio

Tension that builds and releases, room reverb, and new enemy and prop sounds.

Languages

All text translated into 30 languages.


2. Crash Fixes and Bug Fixes

  • Fixed a crash in the lobby and in runs. It affected both the host and the clients.

  • Fixed the mouse look. It was inverted in the lobby.

  • Your settings now apply in the lobby. This covers field of view, head bob, camera effects and sprint toggle.

  • The Host Game, Join Game and Shop cards no longer change size when the text changes.

  • The ship locker now says "Suit: X" only after the server applies the suit. If the change fails, the locker tells you.

  • A spectator who tries to change a suit now sees the message "Spectators cannot change suits."

  • A suit that is not in the build now shows a clear message.

  • Loadout badges now read Equipped, Owned, Locked or Unavailable.

  • The Field Console tabs now fit on the screen. The LOBBY tab is no longer cut off.

  • The tab bar no longer hides the last tab. Fonts in the Host Game menus are correct.

  • Key hints now show key glyphs. Footers show the correct glyphs for your device.

  • The on-screen keyboard no longer opens when a screen gets focus.

  • The main menu shows the lit corridor scene again.

  • Sanity no longer drains in the lobby safe zone.


3. Smoother Co-op

Co-op is the heart of Blood Moon Horror. We worked on how it feels for the client.

  • Client movement is smoother. The game now trusts your own position more, so you feel less pull back.

  • Teammates move more smoothly on your screen.

  • A connection warning now shows when your link to the host is poor.

  • A client can enter a hiding spot at once. The game does not wait for the host first.

  • The quickbar responds at once when you use or drop an item.

  • Enemies near players now send updates more often, so they move more smoothly.

  • Fewer hitches on the host. Mission data now saves in the background. The map no longer rebuilds on each pause. A new player joining no longer reloads your profile from disk.

  • Radio static is quieter. Chat static now uses a different sound each time.


4. Air Ducts, Vents and Breakers

Every deck now has a second layer under the walls. It is a network of air ducts. You can use it to escape, to scout, or to take a route that the enemy does not expect.

  • Crawl through the ducts. Crouch inside a duct. Your body shrinks, your camera drops, and you move slowly.

  • Vent grates. You can pick the lock, kick the grate open, or slam it shut.

  • Duct fans. Fans spin in some ducts. A breaker controls each fan.

  • Bypass routes. A bypass lets you skip a locked gate. Some bypasses cross over corridors. A bypass never ends in a room with mission content.

  • A bypass has a cost. You drop what you drag. The route makes noise at the nearest vent. An enemy can wait on the room side of that vent.

  • The vent stalker. Something now hunts in the ducts. Listen before you crawl.

  • Breaker trips. A blackout can cut power to the rooms past a failed junction. Find the breaker box in the failed room and hold the button for 2 seconds to restore power.

  • Hidden passages. Some decks hide a passage behind a wall panel. Search the wall to open it.

  • Gas leaks. Each deck other than the main deck now has one gas leak.

  • Decks also track power, water, air and data. A failure in one of them can now affect the rooms that depend on it. Water bursts and stale air zones are part of this.

  • We tested 1,000 generated decks. None had a broken layout.


5. The Infected

The station crew did not leave. They changed. The enemies are now the infected crew and the overgrown station frames.

  • Shamblers. They are slow, but they come in numbers. A crew that panics gets surrounded.

  • Runners. They are faster than a sprint. They climb ladders and vault over obstacles. Corners, doors and climbs buy you distance.

  • Screamers. A screamer calls the horde. One shove kills a screamer.

  • The spider. It crawls on walls and ceilings and drops on you.

  • The shove. You can now shove an enemy. It costs stamina and has a cooldown. It staggers shamblers and runners.

  • The infected use the robot, suit and player meshes as skins, with new zombie animations.

  • Enemies keep to their own territory. Their patrol routes do not overlap with a rival enemy.

  • Walls now muffle sound for enemy hearing. A noise behind a wall is less likely to bring them.

The earlier enemy roster from 0.7 is replaced by the infected, with the spider as the exception. We want to hear how this feels.


6. Contractors, Permadeath and Perks

Your contractor now matters more.

  • One life. A contractor has one life. If your contractor dies for good, the level and the skill deck are lost.

  • Downs still revive. A downed player can still be revived. Only a final death ends the contractor.

  • Your account keeps its gains. Credits, permanent upgrades, suits and unlocks stay with you.

  • A new recruit. A dead player deploys as a new recruit on the next night.

  • Retirement. You can retire a contractor at level 50 or above. This counts as prestige. It pays Legacy Marks that you can use for suits.

  • Perks unlock by level. You do not buy perks anymore. Your contractor level unlocks them.

  • Legendary perks. A legendary perk needs your profile level and one prestige. You equip one legendary perk.

  • New Character screen. Use it to see your contractor, your perks and your unlocks.

Perks that you bought in earlier builds are refunded one time.


7. A Bigger, Darker Station

  • Larger rooms. Rooms now range from 28 m to 52 m. Some rooms are tall and have a single floor.

  • Long halls. New 12 m hall corridors connect the rooms.

  • One place for the lobby and the ship. The lobby and the crew ship are now the same place.

  • Dark until power. Lighting now comes from real sources only. The station is dark until power is on.

  • Three flashlight modes. Normal, Eco and Reserve.

  • Body cam look. The camera now has a body cam lens. The picture also changes with your body state.

  • New world puzzles. The coolant run and power cells are new.

  • Suit gear now has cosmetic items.

  • Ship minigames got fixes and rules. This covers the basketball hoop, the ball, the dartboard and the reaction panel.


8. Movement and Controls

  • Crouch speed is faster. It is now 85 cm/s and still below the sneak limit.

  • New slide with momentum, and a slide jump.

  • New air mantle and wall scramble.

  • You can now mantle onto ledges from 115 cm to 170 cm high. The vault arc now clears the obstacle.

  • The frame rate caps for gameplay and menus now default to Unlimited. Both stay in Options.

  • Warning: This update resets your saved frame rate caps one time. Set them again in Options if you want a cap.


9. Audio

  • Tension now builds and releases. A riser plays when tension starts to build. An exhale plays when you escape a chase.

  • Chase music and the chase drone get louder as the enemy gets closer.

  • Rooms now have reverb. A duct, a corridor, a small room, a hall and an open space each sound different.

  • Monster voices come more often. Some cues now play behind you.

  • New 3D sounds for the chase loop, enemy breathing and enemy steps. Each enemy has its own pitch.

  • New sounds for the breaker box, the wall panel and the vent grate.

  • The lobby and menu ambience is quieter. Stingers play less often. Fewer copies of the same sound play at one time.


10. 30 Languages

In 0.7, many texts still showed in English in other languages. We fixed this.

  • We translated 6,971 text entries into all 30 languages.

  • Many labels that were built in code are now translatable. This covers the document browser, quick stats, progression, the skill tree, the mission panel, photo mode, the shop and session flow.

  • The emote wheel now uses the same translated names as the emote catalog.

  • New breaker box and wall panel prompts are translated in all 30 languages.

Please tell us if you find a text that is wrong or still in English.


11. Known Issues

We want to be clear about what still needs work.

  • Some HUD text stays in English during a run. The server builds this text. We will fix it next.

  • The new systems need more co-op testing. This covers the infected, permadeath, the ducts and the larger stations. Our tests used a host and one client. Large crews are not tested.

  • Some bypass routes are missing. About 1 in 100 locked gates has no bypass.

  • The infected need tuning. Numbers, speeds and spawn counts may change.

  • The other known issues from the 0.7 post still apply, unless this post says otherwise.

Please report any problem. Your reports help us find what our own tests miss.


12. How to Report a Bug

  1. What happened? Describe the problem.

  2. How did it happen? Tell us what you did just before.

  3. Solo or co-op? In co-op, tell us if you were the host.

  4. Which PC? Give your CPU, GPU and RAM if you can.

  5. Evidence. Screenshots, videos and log files help a lot.

Where to report

Stay Connected


13. Thank You

Thank you to everyone who played 0.7, reported a bug, or shared the game. Your reports shaped this hotfix.

We know 0.7 had problems. We fixed the worst ones first, and we will keep going. Next we plan more co-op testing, tuning of the infected, and work on lower-spec PCs.

This is an indie project. Every wishlist, review and shared clip helps us move forward.

Turn off the lights. Stay close to your crew. Listen to the vents.

And whatever you do, watch the moon.

See you under the blood moon.

— The Blood Moon Games Team

🛠️ Hotfix 0.7.1: Fewer Crashes, Smoother Co-op, Deeper Dark · Blood Moon Horror patch notes · SteamPeaks