Indeterminate Playtest: 0.2.5

Indeterminate Playtest · published · build 26351212

NEW: The Other Side (two-player co-op)
- Find it under the new CO-OP section of the map screen. Chapter one is The Night Line.

The House
- Updated The House's character model.
- Walk the Plank has moved to the Chasm: 30 ft planks over a 60 m drop, and a floor that drops open onto lit spikes.
- I Spy has moved to the Playroom, a kindergarten full of cardboard cutouts. The House now sets up every round ahead of time: how many rounds, the cutout, the hints, and lights out.
- The Funhouse: every mirror now reflects properly (no more black panes), and the maze is easier to read. Watch for a cardboard him popping up out of the floor. At the verdict, the mirrors sink away.
- The House always sees how long each game has left.
- The House can call Pencils Down to end Math Time early.
- Dress Ahead: the House can dress spare floors in advance and use the dresser from anywhere, all night.

Casino
- It no longer rains in the casino, and updated some background audio + visuals.

Menus
- New map screen: maps sit on a film strip along the bottom, sorted into sections.
- New on the title screen: the Grimoire. It's a book on an altar with an entry for every indeterminate: its lore, how to detect it and how to defeat it. Click the pages, or use the mouse wheel, A/D or the arrow keys to turn them.

General
- If you let go of crouch under something low, you now stay crouched until there's room to stand instead of being pushed out.