The Wrong Village · published · build 26350901
This is the biggest visual update since launch. Same game, same fights, but every level and every character has been reworked.
All 48 backgrounds repainted, with richer colours, deeper shadows and more detail.
All 17 characters redrawn at double the resolution, with sharper outlines and better shading.
A new lighting pass: bloom, soft shadows, light rays and a custom mood for every level.
Fighters now pick up the light of the scene, so they darken and cool down when they stand in shadow.
New impact effects, with light and heavy variants, sparks, streaks and dust when enemies hit the ground.
Fighters flash white when they take damage, so you can see exactly what connected.
You now turn to face the direction you are holding the moment you attack. Switching from one attacker to the next is much faster, including during combos and specials. This came straight from a player's feedback.
Ze Ferro keeps his beard in every animation, and his cap during the uppercut finisher.
Characters keep the same hair, clothes and colours in every animation. No more changes when they get hit.
Thank you to everyone who played and sent feedback. If you enjoy the game, a review on the store page helps a small game like this one a lot. And if you have not yet, press Follow so you never miss an update.