Closed Alpha 3.6

Syndicate of Souls · published

New retainer

  • Merith, the Sovereign Renegade (Bruiser, Skirmisher)
  • Duelist's Rhythm (passive) gives her next attack bonus damage after an ability and her next ability healing after an attack
  • Rushing Thrust (Q) dashes to an enemy and slashes everyone around them
  • Parting Shot (Q recast) dashes back from the target and shoots it, can crit
  • Riposte (W) parries all damage and crowd control except from towers, then shoots every parried attacker
  • Tempest Charge (E) charges forward, knocking up enemies and shielding her for each retainer or monster hit
  • Closing Lunge (E recast) lunges at an airborne enemy from any range and slashes around them

New vessel

  • Kurdalgon, Soul of the Forge Master (Tank, CC)
  • Tempered Steel (passive) makes enemy retainers crowd controlled near Kurdalgon take bonus max health damage from its attacks
  • Hammerfall (R) slams an area, damaging enemies and structures and lowering enemy attack speed
  • Hammerfall (R recast) throws Kurdalgon after a hit, stunning enemies where it lands
  • Molten Shield (F) grants a shield, armor, magic resist and move speed toward crowd controlled enemy retainers
  • Molten Shield explodes when it ends, slowing nearby enemies and healing per enemy retainer hit

Guardians

  • Dreamfall Grove bases are guarded by an Ironbound Guardian and a Veiled Guardian
  • Deserted Stronghold bases are guarded by an Ironbound Guardian
  • Guardians sleep until the first epic monster or lane tower falls and never respawn
  • Base structures take greatly reduced damage and regenerate while their Guardians live
  • The protection weakens once a Guardian falls
  • A Guardian gets stronger when its sibling dies
  • Guardians are immune to crowd control and resist burst damage
  • Getting hit by a Guardian lowers your damage against it
  • The Ironbound Guardian cleaves, charges marked attackers, slams and sends out shockwaves
  • The Veiled Guardian calls healing wisps and rains arcane hail, every third hailstone on an attacker
  • Guardians bless nearby allied retainers once every 2 minutes
  • Ironbound blessing empowers your next attack
  • Veiled blessing blocks the next enemy ability
  • Killing Sir Kandros or Lady Tessara gives your team Siegebreaker for 75s, piercing part of the Guardian protection
  • New shrines next to the Guardians wake up once the enemy Guardian of the same type dies
  • Offer Ember Shards at the War Horn Shrine to empower your minions
  • Offer Ember Shards at the Deluge Shrine to strike all enemy minions and attackable towers three times

Ranked

  • New ranked tiers Bronze, Silver, Gold, Platinum, Diamond and Master
  • All ratings reset
  • 10 placement games per queue
  • Rank changes, promotions and demotions shown after each game
  • Profiles show your rank per queue and a best-rank badge

Renown

  • Honor up to 3 players after each game in the new Renown tab
  • Premade teammates can't be honored
  • Renown levels 1 to 10, everyone starts at 5
  • Low Renown blocks chat (below 3), pings and starting surrender votes (below 4)
  • Publishing build guides needs Renown 5
  • Penalties and mass reports lower Renown
  • Renown shown on profiles

AFK and leavers

  • Players idle for 3 minutes or disconnected for 90 seconds count as absent
  • Teams with an absent player can surrender right away with half the votes (/ff)
  • Surrendering this way in the first 5 minutes cancels the game
  • Cancelled games give no rewards and change no ratings, except a rating loss for the absent player

Penalties

  • Being absent or leaving games leads to matchmaking blocks of 2 hours, 1 day and 7 days, then bans
  • Abusive chat leads to chat restrictions of 1, 7, 14 and 30 days, then bans
  • Penalty levels go down again over time
  • Chat-restricted players can still whisper friends and use game setup chat
  • You get notified when a player you reported is penalized
  • Notifications missed while offline show on your next login

Battle Passes

  • Battle Passes added
  • Earn Battle Pass Points by playing matches
  • Spend points on rewards, stage by stage
  • Spending in a stage unlocks the next one
  • The Premium Pass unlocks premium rewards
  • Pin a pass to the main screen

Shop

  • Premium currency renamed to Tether Gems
  • Earned currency renamed to Soul Shards
  • Featured tab
  • Discounts
  • Gift items to friends
  • Redeem codes in the new Gifts and Codes tab
  • Skins bought during champ select can be used right away
  • Purchase confirmation names the item and price
  • Refunding a Tether Gem purchase that leaves a negative balance blocks matchmaking until it's paid off

Visuals

  • New fog of war
  • New map color tints on Dreamfall Grove and Deserted Stronghold
  • Character outlines drawn outside the model, no longer thicker when zoomed in
  • Hover glow no longer wobbles or highlights retainers standing on the hovered object
  • Health bars always show a sliver while alive
  • Volumetric fog on Low and Medium shadows too, no more blue haze on Low

Interface

  • Icons for enemy retainers just off screen
  • Offscreen enemy icon toggle and size settings
  • Lobby header tabs are now icons
  • Tooltips appear after a short hover delay
  • Build guide items highlighted in the shop's All Items tab
  • Unlocked consumables show in both the main shop and the consumables tab
  • Empty gem sockets glow when you can afford a gem
  • Pinging runes and shrines shows their cooldown or missing shards
  • Dead pylons stay on the minimap with a respawn timer
  • Scoreboard shows each player's lane
  • Player panel buffs fill from the bottom
  • Keybinds show symbols (& instead of Ampersand)
  • Lobby ability tooltips show Adaptive Damage
  • Default FPS limit 240, picking Unlimited shows a warning
  • Profanity filter moved to Interface settings
  • Alt+Enter no longer toggles fullscreen

Lobby and matchmaking

  • Fastplay lane options solo, duo carry and duo support
  • Duo lanes pair one carry with one support
  • Team lobbies have a Private checkbox, invites still work
  • Friends see a greyed-out join button on private lobbies
  • Team lobby quit button cancels the queue first
  • Skin selection opens when you lock in
  • Game setup countdown ticks during the last 10 seconds
  • A sound plays when everyone has locked in
  • Name changes apply instantly, no disconnect
  • New accounts no longer get disconnected after setup
  • Friend list shows the right status and lobby info
  • Accented characters work in chat rooms and messages
  • Invite list keeps its pending, accepted and declined colors
  • A lost lobby connection during a match reconnects in the background
  • Tutorial games no longer count toward games played
  • No AFK check in the tutorial
  • Bots pick items dynamically
  • Bots react with human-like delays

Bug fixes

  • Jeanne W lifesteal no longer uses an extra charge
  • Voltez R orb and explosion stay visible to anyone who saw the cast
  • Thrix Q mark only detonates from Thrix's own damage
  • Myr E no longer removes Pocket Singularity's stasis
  • Vessel swap can't be started with or on a retainer without a vessel
  • Orders given during an interaction no longer cancel its effect, such as the rune teleport
  • Moves and attacks queued during a cast are no longer dropped
  • Charge spell indicators hidden while the spell is unavailable
  • Teleporting no longer reveals your starting spot on the minimap
  • Minion waves spawn in the correct order
  • Fixed long freezes when enemies with permanent buffs come into view or after reconnecting
  • Mana displays correctly
  • Talents no longer hidden in game setup
  • Build guide item sections can be deleted
  • Error popups can be closed
  • In-game build guide items can be clicked
  • Shop "builds into" panel no longer disappears
  • Items can't be selected while the shop is closed
  • Reworked consumables sell for gold again
  • Post-game stats and chat load reliably
  • No double header on the post-game screen
  • Build guide save prompt no longer blocks the game start
  • Mismatched build guides also turn off in blind pick
  • Music no longer doubles or restarts on reconnect
  • Loading screen scales correctly
  • Shrine tooltip correct while on cooldown
  • Shield pot visible again, Ward pot no longer explodes