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Syndicate of Souls
Patches
Closed Alpha 3.6
Closed Alpha 3.6
Syndicate of Souls
· published
31 Oct 2026, 16:39 UTC
All news
Read on Steam
New retainer
Merith, the Sovereign Renegade (Bruiser, Skirmisher)
Duelist's Rhythm (passive) gives her next attack bonus damage after an ability and her next ability healing after an attack
Rushing Thrust (Q) dashes to an enemy and slashes everyone around them
Parting Shot (Q recast) dashes back from the target and shoots it, can crit
Riposte (W) parries all damage and crowd control except from towers, then shoots every parried attacker
Tempest Charge (E) charges forward, knocking up enemies and shielding her for each retainer or monster hit
Closing Lunge (E recast) lunges at an airborne enemy from any range and slashes around them
New vessel
Kurdalgon, Soul of the Forge Master (Tank, CC)
Tempered Steel (passive) makes enemy retainers crowd controlled near Kurdalgon take bonus max health damage from its attacks
Hammerfall (R) slams an area, damaging enemies and structures and lowering enemy attack speed
Hammerfall (R recast) throws Kurdalgon after a hit, stunning enemies where it lands
Molten Shield (F) grants a shield, armor, magic resist and move speed toward crowd controlled enemy retainers
Molten Shield explodes when it ends, slowing nearby enemies and healing per enemy retainer hit
Guardians
Dreamfall Grove bases are guarded by an Ironbound Guardian and a Veiled Guardian
Deserted Stronghold bases are guarded by an Ironbound Guardian
Guardians sleep until the first epic monster or lane tower falls and never respawn
Base structures take greatly reduced damage and regenerate while their Guardians live
The protection weakens once a Guardian falls
A Guardian gets stronger when its sibling dies
Guardians are immune to crowd control and resist burst damage
Getting hit by a Guardian lowers your damage against it
The Ironbound Guardian cleaves, charges marked attackers, slams and sends out shockwaves
The Veiled Guardian calls healing wisps and rains arcane hail, every third hailstone on an attacker
Guardians bless nearby allied retainers once every 2 minutes
Ironbound blessing empowers your next attack
Veiled blessing blocks the next enemy ability
Killing Sir Kandros or Lady Tessara gives your team Siegebreaker for 75s, piercing part of the Guardian protection
New shrines next to the Guardians wake up once the enemy Guardian of the same type dies
Offer Ember Shards at the War Horn Shrine to empower your minions
Offer Ember Shards at the Deluge Shrine to strike all enemy minions and attackable towers three times
Ranked
New ranked tiers Bronze, Silver, Gold, Platinum, Diamond and Master
All ratings reset
10 placement games per queue
Rank changes, promotions and demotions shown after each game
Profiles show your rank per queue and a best-rank badge
Renown
Honor up to 3 players after each game in the new Renown tab
Premade teammates can't be honored
Renown levels 1 to 10, everyone starts at 5
Low Renown blocks chat (below 3), pings and starting surrender votes (below 4)
Publishing build guides needs Renown 5
Penalties and mass reports lower Renown
Renown shown on profiles
AFK and leavers
Players idle for 3 minutes or disconnected for 90 seconds count as absent
Teams with an absent player can surrender right away with half the votes (/ff)
Surrendering this way in the first 5 minutes cancels the game
Cancelled games give no rewards and change no ratings, except a rating loss for the absent player
Penalties
Being absent or leaving games leads to matchmaking blocks of 2 hours, 1 day and 7 days, then bans
Abusive chat leads to chat restrictions of 1, 7, 14 and 30 days, then bans
Penalty levels go down again over time
Chat-restricted players can still whisper friends and use game setup chat
You get notified when a player you reported is penalized
Notifications missed while offline show on your next login
Battle Passes
Battle Passes added
Earn Battle Pass Points by playing matches
Spend points on rewards, stage by stage
Spending in a stage unlocks the next one
The Premium Pass unlocks premium rewards
Pin a pass to the main screen
Shop
Premium currency renamed to Tether Gems
Earned currency renamed to Soul Shards
Featured tab
Discounts
Gift items to friends
Redeem codes in the new Gifts and Codes tab
Skins bought during champ select can be used right away
Purchase confirmation names the item and price
Refunding a Tether Gem purchase that leaves a negative balance blocks matchmaking until it's paid off
Visuals
New fog of war
New map color tints on Dreamfall Grove and Deserted Stronghold
Character outlines drawn outside the model, no longer thicker when zoomed in
Hover glow no longer wobbles or highlights retainers standing on the hovered object
Health bars always show a sliver while alive
Volumetric fog on Low and Medium shadows too, no more blue haze on Low
Interface
Icons for enemy retainers just off screen
Offscreen enemy icon toggle and size settings
Lobby header tabs are now icons
Tooltips appear after a short hover delay
Build guide items highlighted in the shop's All Items tab
Unlocked consumables show in both the main shop and the consumables tab
Empty gem sockets glow when you can afford a gem
Pinging runes and shrines shows their cooldown or missing shards
Dead pylons stay on the minimap with a respawn timer
Scoreboard shows each player's lane
Player panel buffs fill from the bottom
Keybinds show symbols (& instead of Ampersand)
Lobby ability tooltips show Adaptive Damage
Default FPS limit 240, picking Unlimited shows a warning
Profanity filter moved to Interface settings
Alt+Enter no longer toggles fullscreen
Lobby and matchmaking
Fastplay lane options solo, duo carry and duo support
Duo lanes pair one carry with one support
Team lobbies have a Private checkbox, invites still work
Friends see a greyed-out join button on private lobbies
Team lobby quit button cancels the queue first
Skin selection opens when you lock in
Game setup countdown ticks during the last 10 seconds
A sound plays when everyone has locked in
Name changes apply instantly, no disconnect
New accounts no longer get disconnected after setup
Friend list shows the right status and lobby info
Accented characters work in chat rooms and messages
Invite list keeps its pending, accepted and declined colors
A lost lobby connection during a match reconnects in the background
Tutorial games no longer count toward games played
No AFK check in the tutorial
Bots pick items dynamically
Bots react with human-like delays
Bug fixes
Jeanne W lifesteal no longer uses an extra charge
Voltez R orb and explosion stay visible to anyone who saw the cast
Thrix Q mark only detonates from Thrix's own damage
Myr E no longer removes Pocket Singularity's stasis
Vessel swap can't be started with or on a retainer without a vessel
Orders given during an interaction no longer cancel its effect, such as the rune teleport
Moves and attacks queued during a cast are no longer dropped
Charge spell indicators hidden while the spell is unavailable
Teleporting no longer reveals your starting spot on the minimap
Minion waves spawn in the correct order
Fixed long freezes when enemies with permanent buffs come into view or after reconnecting
Mana displays correctly
Talents no longer hidden in game setup
Build guide item sections can be deleted
Error popups can be closed
In-game build guide items can be clicked
Shop "builds into" panel no longer disappears
Items can't be selected while the shop is closed
Reworked consumables sell for gold again
Post-game stats and chat load reliably
No double header on the post-game screen
Build guide save prompt no longer blocks the game start
Mismatched build guides also turn off in blind pick
Music no longer doubles or restarts on reconnect
Loading screen scales correctly
Shrine tooltip correct while on cooldown
Shield pot visible again, Ward pot no longer explodes