Closed Alpha 3.7

Syndicate of Souls · published

This is the final large patch before Alpha 4, bringing a ton of changes to existing characters and updated features.

New

  • Retainer: TALOS-12, Sentry of the Lost Vaults (engage tank)
  • Vessel: Velthea, Soul of the Tranquil Dawn (ranged enchanter)
  • Tutorial completely reworked
  • Picks can now be swapped in draft mode

Balance

  • Vessels have less health, much less Physical Power growth and more mana.
  • Retainers no longer gain Physical Power or Mana Regeneration from levels.
  • Ability damage, costs and cooldowns are retuned across the roster. Damage outliers are lower, and cooldowns drop faster with rank.
  • Guardians no longer bless nearby allies.
  • Entom, Golrok, Helentris, Nethys, Prideseeker, Voltez and Wavebinder are retuned without kit changes.

Retainers


Rahim

  • Q is now his opener and W his main damage.
  • W's burn stacks stun instead of silencing, and hard CC can interrupt W from the start.
  • His passive heals instead of shielding, and heat builds from ability hits on any enemy.
  • E is two delayed blasts. The first marks enemies, and the recast detonates every marked enemy it hits. Both still cleanse allied Retainers.


Dandra

  • Her passive no longer empowers her next spell. Bleed ticks also give Blood Crystals.
  • At full stacks she can hand them to an allied Retainer, restoring their mana and shortening their cooldowns.
  • W's reflect lasts as long as the W.


Dr. Dee

  • Scrap upgrades are gone. Q always pierces, W always bounces once, and E always fires its cross and deals bonus damage to structures.
  • Scrap expires sooner. Picking it up restores mana and part of a Q charge, and every Scrap stack is permanent Physical Power.
  • Q uses charges instead of a cooldown.
  • W shows where it will land and bounce, and deals physical damage.
  • E's rockets leave burning fields that renew Bullseye.


Emonia

  • Her passive gives stacking movement speed for every ability she casts. The takedown heal and mana are gone.
  • Q is one cast plus two free recasts, and its cooldown starts with the first cast.
  • Only W's edge slows, as the tooltip says.
  • E no longer makes her untargetable or stops her attacks and casts.
  • E cleanses slows and snares, fills her passive, speeds her up and lets Q recast quickly. Takedowns extend it and restore mana.


Grob

  • Q's spirit bounces between Grob and the target, and each hit makes the next one stronger. It moves to the nearest enemy if the target leaves range.
  • W is cast at a spot and pulses over time. Each pulse stacks a slow, three stacks knock up, and standing in it refills his shield.
  • E summons four spirits that strike the enemies he damages nearby. Every strike shortens Q's cooldown.
  • His new passive, Rushing Waters, gives a fading burst of movement speed on spell damage.


Jeanne

  • E makes the tethered ally unkillable, boosts their healing and spreads her W to them. It no longer gives armor, magic resist or a heal at the end.
  • Her passive gives her stacking Ethereal Power for every allied Retainer she heals, shields or buffs, instead of speeding up the ally.
  • W's attack speed scales with Ethereal Power.


Kaal

  • His passive heals him when enemies die nearby instead of stacking Physical Power.
  • E leaves no zone. He grows, gains Physical Power and max health, and carries an aura that damages and slows enemy Retainers. Dying ends it.


Lin

  • Q's empowered attack splashes around the target, and the target takes less of the splash.


Lodwig

  • W only targets allied Retainers or himself, and gives both a timed damage boost. The mark and the recast leap are gone.


Marzena

  • Q's zone lasts longer, deals damage over time and builds her passive again.


Merith

  • W can be learned at level 1, its riposte works against CC, and it deals magic damage that scales with Ethereal Power.
  • Fixed empowered attacks dealing little or no damage.


Myr

  • E summons a ring of Frozen Skeletons instead of the ghost.
  • Empowered Q hits heal her, and recasting Q restarts the three hits.


Omnu

  • E's teleport hit deals current health damage instead of missing health damage, and the fog spreads slower.
  • Fixed Omnu staying invisible after his teleport.


Peipei

  • W stuns instead of knocking up, so Tenacity and cleanses work on it.


Raphael

  • E is a self buff with attack speed, refreshed by takedowns.
  • E marks the nearest enemy Retainer, his attacks move the mark to whoever they hit, and each stack makes the target take more damage from him. Passive procs heal him while it lasts.
  • Q's stack bonus is its own hit, so crits only double the smite.
  • The mark no longer jumps on death, and the passive no longer deals bonus damage to the marked target.


Rhonheim

  • Q deals bonus damage to crowd-controlled enemies instead of resetting its cooldown.
  • Empowered Q no longer knocks back. It ignites the target and costs no mana.


Shirai

  • W puts a bomb on an enemy that burns them and enemies next to them, then bursts and stuns.
  • The stun is longer when Q or E sets the bomb off or kills the carrier. Everstorm Cloud and its slow are gone.
  • Her passive's next attack on the marked enemy resets Q instead of refunding Q and W cooldowns.


Siko

  • Q is a timed buff that attacks no longer use up. Its Physical Power scales with bonus Physical Power, and takedowns reset it.
  • E no longer scales with Ethereal Power.


Synestra

  • Her new Q, Fang Volley, throws knives at the three nearest visible enemies. Kills shorten its cooldown, and knives thrown from stealth apply Miasma Residue.
  • W cast from stealth silences the Retainer it hits. The separate stealth versions of Q and W are gone.
  • E only cleanses and makes her invisible. Miasma Residue spreads when the invisibility ends, and takedowns reset it.


Thrix

  • E dashes through enemies in a direction. Hitting an enemy Retainer opens a recast that dives at the nearest one.
  • E uses a cooldown instead of charges, and takedowns reset it.
  • Q's damage moved from the needle to the pop.
  • W slows every enemy whose needle it pops or who carries her mark.
  • Two different abilities on an enemy Retainer or Monster in quick succession mark it, and her next three attacks deal bonus max health damage to it.


Tina

  • Her passive now stacks on Tina from spells that hit enemy Retainers, and her attacks spend the stacks to fire the missile. The missile no longer bounces.
  • W lands faster and shows its ring, and everyone who can see the area sees it land.
  • E is smaller and shorter, pulls enemies toward the center again, and its collapse deals missing health damage.


Xelv

  • Q throws three knives in a cone, and a kill resets it.
  • His new passive, Shadefire, sets an enemy alight when two different abilities hit it in quick succession. His next attack on them deals bonus damage and silences.
  • Q no longer leaves echoes, and W no longer silences.
  • E's echoes arm faster but are smaller. W or an attack on an enemy Retainer sends every armed echo at it.

Vessels


Aegion

  • F's field now actually reflects targeted projectiles, sending part of their damage back at the attacker.


Fralnir

  • F hits a circle at a target point instead of a cone, and uses a cooldown instead of charges.
  • Attacks on an enemy slowed by F snare it.
  • R's shard passes through enemies.
  • His new passive, Guardian's Mantle, builds a shield from damage to slowed or snared enemy Retainers and monsters. It replaces Stasis.


Jabari

  • His new F, Path of Shifting Sands, teleports to an enemy or onto one of your copies and leaves a copy behind. Takedowns reset it, and picking up copies shortens its cooldown.
  • His new passive, Twilight Tempest, spins when you pick up a copy. The old passive is gone.
  • R's copy lands where the khopesh hits, and takedowns no longer reset R.
  • The new R recast, Crescent Reprise, throws an R at every nearby enemy Retainer you damaged recently.


Khoru

  • F is a blink that makes him invisible and faster, instead of a thrown dagger. It can't be cast while snared or grounded.
  • The attack from stealth slows harder and builds crit charge.
  • Leaving stealth gives his next three attacks bonus attack speed and crit charge.
  • R builds crit charge for every Shallow Cut stack it consumes.


Krieg

  • R is one slam at the end of a much shorter dash, instead of two impacts.
  • F heals him for every enemy Retainer it hits.


Kurdalgon

  • F can be cast on an allied Retainer. The barrier, its haste and the detonation follow them, and the detonation heals them.


Lana

  • Her heals stack Soothing Brightness on the ally, which makes her next heals on them stronger.
  • R bounces on its own, unmarked Retainers first. Every hit leaves a mark.
  • A mark repeats the hit when popped: by her heal on an ally, an allied Retainer's attack on an enemy, or her F. A mark that runs out repeats part of the hit.
  • F is cast at a point. Allies it hits gain Soothing Brightness, and every mark it pops bounces once more.
  • Enemy marks popped by F take bonus damage, and ally marks shorten F's cooldown.


Namuneth

  • R uses a cooldown instead of charges.


Neri

  • F turns her attacks into an instant line that hits every enemy on it, instead of a second arrow.
  • R executes Retainers and minions left at very low health.
  • Her passive grows her attack range with level instead of giving movement speed stacks.


Qel

  • His new passive, Anomalous Touch, marks enemy Retainers hit by ability damage. Your next attack on them deals bonus max health damage.
  • R snares the first Retainer hit. Recast to push them toward your cursor, otherwise they're pushed away when the snare ends. The ground arrow is gone.
  • F places a strip of vectors that arms after a delay. The first enemy Retainer to step on one sets it off, damaging and pushing the enemies on it.
  • Allies are no longer pushed by the vectors.


Rak'Zuul

  • His passive stacks from every last hit, not only attacks.


Repentance

  • R is one empowered attack instead of two hits. It dispels the target's buffs first and has a damage cap against non-Retainers.


Rudra

  • R's chakram leads you on its way back, so it's easier to catch.


Shizu

  • Attack speed makes F hit faster instead of last longer.


Ta'Yji

  • R's Eyes no longer charm on their own. Cast on an enemy Retainer, the Eye attacks it and charms the enemies around it, then dies.
  • R cast on an ally heals them and grants Beacon. Eyes no longer heal nearby allies.
  • F is a long cast that teleports her to one of her Eyes and uses it up. She and nearby allied Retainers get Beacon and a shield.
  • Taking damage interrupts F, and it no longer reveals an area.
  • Beacon gives the same bonus to attacks and spells.
  • Her attack range is shorter.


Teebu

  • F costs mana.


Uzai

  • His new F, Compound Chain, replaces Cruel Hook. Its chain marks the first enemy Retainer or barrel it hits.
  • Recast to throw a second chain from the marked unit. Both ends are pulled together and stunned. A barrel stays put, so the Retainer is pulled to it.
  • R's explosion no longer leaves a cloud and lowers armor and magic resist instead.
  • His passive slows an enemy Retainer on your first attack, and barrel explosions reset it. It used to give attack speed when a pet died.


Vissra

  • Her new passive, Serpent Venom, stacks a slowing venom on enemy Retainers you hit, and the third stack paralyzes. Damage that breaks the paralyze deals bonus damage and silences.
  • F uses a cooldown instead of charges, and the fang on the target adds two venom stacks.
  • R adds a venom stack, so F then R paralyzes.

Items

  • Item stats and prices are reworked, and most items give more of their main stats.
  • Potions have almost no cooldown, and Health Potions are cheaper and heal faster. Mana Potions and Bandages stack.
  • Lifesteal and spell vamp moved to red gems, armor and magic penetration to blue gems. Several medium gems are stronger.
  • Soulfire Staff, Alma Quiver and their Zeniths give Mana Regeneration.
  • Jungle Aspect items trade their health for attack speed, Ethereal Power or Physical Power.
  • Inquisitor's Handcannon is now Inquisitor's Runespinner, and Volcanic Fists is now Hellhands.
  • Sapphire of Leech is now Sapphire of Shattering, Sapphire of Radiance is now Sapphire of Wisdom, and Ruby of Slow Resist is now Ruby of Resilience.
  • Items you can't get are hidden from the shop and the Info Center.

Gameplay

  • Moving units only block at their center. Standing units no longer overlap, and units can always walk out of each other.
  • Units no longer walk into wall corners when they start moving.
  • Knockbacks keep their CC until they land, and queued inputs resume when CC ends.
  • Hitting a tower that Guardians shield shows "Protected".
  • The Eye of the Hydra also drops on the 3v3 map.
  • Nearsight now also shrinks the affected player's vision on their screen.
  • Co-op bots play every Retainer and Vessel. Before, they always played Rhonheim with Vissra.
  • Bushes bend away from units inside them and rustle when entered.
  • Tower and ranged minion attacks have new effects, and death and level up have new sounds.
  • Dreamfall Grove has new art for the bases, jungle shrines and jungle camps.
  • The explosive trap is now a bear trap.

HUD and interface

  • The consumables bar only holds consumables. Consumables can also go in the main inventory, and active items now work from there. Drag consumables between the two.
  • The main inventory now defaults to keys 1, 2, 3, 5, 6 and 7, and consumables to 4 and 8. Keys you changed stay.
  • Gem sockets sit behind a gem button. When you have the shards for a gem, a gem picker opens in base or when you die, and the button pulses until you pick.
  • Locked gem slots are shown, and hovering an empty slot lists the gems that fit it.
  • The new Last hit helper setting marks in orange how much of an enemy minion's health one attack takes, and shows your attack range while you hover an enemy. It's on in the tutorial and for new accounts, off in ranked.
  • The new Build suggestions setting highlights the next ability and item from your build guide. It's on in the tutorial and for new players.
  • The death recap opens fully on a new account's first deaths, and the camera starts locked on your hero in the tutorial and your first match.
  • New fonts, buttons that fade between states, a sliding underline on tab bars and sharper cursors.
  • "Resource" reads "Mana" everywhere.
  • Abilities can be aimed on the minimap, and the On my way ping shows a label, an arrow and the path.
  • A buff with several CC types shows one CC icon, and permanent buffs like Dr. Dee's Scrap show in your buff bar.
  • The pause popup shows who paused, how to unpause, and a countdown before the game resumes.
  • Items that can't be sold no longer show a sell price, and the Info Center shows item upgrades.

Lobby

  • You can ban the Retainer or Vessel you are hovering.
  • Your ban turn shows in red with its own Ban button and sound, and picks are greyed out when it's not your turn.
  • Draft spectators have their own chat.
  • With six or fewer players, the game setup characters stand in a V.
  • Server notices like maintenance show behind a warning sign in the lobby header and on the login screen.
  • A short connection drop no longer removes you from your lobby, queue or draft, and the lobby catches up after you reconnect.
  • Spectating jumps to live and loads the earlier part in the background.
  • Build guide item groups can be reordered by dragging, a right click removes an item, and outdated guides are marked.
  • The Edit Talents button is back in the lobby header, and honor notifications are grouped.
  • A compensation from us shows as a notification with our message.
  • Login is Steam only.
  • The lobby window returns to its exact position after a match.
  • The Graphics monitor setting applies to the game window at every match start.
  • Old replays warn you before they play.

Fixes

  • New Steam accounts no longer get banned on their first login.
  • Queue pops no longer hang, and accepting an old pop no longer accepts the next one. Stuck game setups end on their own.
  • Spectators no longer take fighter seats in custom lobbies.
  • Reconnecting to or spectating a draft shows the right lanes and bans.
  • Only one player at a time can channel a shrine or the Rune of Advance.
  • Charge refills no longer go above the maximum.
  • North Star works after death and when socketed while dead, and takedowns reset its cooldowns.
  • The locked camera no longer rises during knock-ups and jumps.
  • Jeanne's tether no longer shows units outside of vision.
  • Ruby of Melee Splash, Big Gem of Glass Cannon, Besodian Claymore, Greater Ruby of the Colossus and Spikethorn Shoulderpads work as described.
  • Dead jungle pots no longer reappear after a nearsight ends.
  • Dropped items can be picked up again, and item drops stack properly.
  • Units keep their size on death and with skins.
  • Fixed a crash when pinging the map and a server crash from tower truesight.
  • The post game chat no longer gets wiped, and chat tells you when a message could not be sent.
  • Battle pass points update after a quest reward.
  • The Graphics monitor setting no longer forces the lobby into fullscreen.
  • Build guides save, get picked and reach the match properly, and fastplay guides stay in fastplay.
  • Internal abilities without a name no longer show in the Info Center and the game setup.
  • Tooltip fixes for Critical Strike Rate, Stonecore, Namuneth and a loading tip.
  • Honor displays are no longer too wide, the HUD no longer shifts, and the tower kill stat counts correctly.
Closed Alpha 3.7 · Syndicate of Souls patch notes · SteamPeaks