Changelog for Definitely Sneaky But Not Sneaky 1.6.4

Definitely Sneaky But Not Sneaky · published · build 26335265

Hello everyone!

Just pushing out some small bug fixes.

Features:

  • Added DX12 graphics support

Small changes:

  • Enemies grappled by other enemies attack periodically, just like they do when a player grabs them

Bugs fixed:

  • On level load, enemies had a visual bug where they would snap to their starting positions

  • Enemies had a visual bug where they would briefly face the wrong direction when turning corners, starting to walk to their next patrol point, and facing a new look point

  • The flamethrower weapon's projectiles would create a bullet hit FX when hitting a surface

  • The flamethrower's ignition light was in the wrong position on the model

  • Extras did not save when the EXTRAS menu was exited

  • MISSIONS mode - Unlocks would show multiple times if the game exited before saving

I noticed these bugs during playtesting earlier today and needed to push them out ASAP! I've also been playing around trying to optimize the engine a bit, so hopefully I didn't break anything, but you know how it goes...

As always, if you have any issues or ideas, head to the Community Hub and make a post!

Thanks,

Thomas

boxedworks