Definitely Sneaky But Not Sneaky · published · build 26335265
Hello everyone!
Just pushing out some small bug fixes.
Features:
Added DX12 graphics support
Small changes:
Enemies grappled by other enemies attack periodically, just like they do when a player grabs them
Bugs fixed:
On level load, enemies had a visual bug where they would snap to their starting positions
Enemies had a visual bug where they would briefly face the wrong direction when turning corners, starting to walk to their next patrol point, and facing a new look point
The flamethrower weapon's projectiles would create a bullet hit FX when hitting a surface
The flamethrower's ignition light was in the wrong position on the model
Extras did not save when the EXTRAS menu was exited
MISSIONS mode - Unlocks would show multiple times if the game exited before saving
I noticed these bugs during playtesting earlier today and needed to push them out ASAP! I've also been playing around trying to optimize the engine a bit, so hopefully I didn't break anything, but you know how it goes...
As always, if you have any issues or ideas, head to the Community Hub and make a post!
Thanks,
Thomas
boxedworks