Update: A clearer view of your dispatch center

DispatchControl · published · build 26346120

New features

Traffic and map

  • Roadworks, congestion and closures appear in color on the map and area overview.
  • Click a marker to open the traffic event. “Show on map” takes you directly from the journal to its location.
  • Simulated congestion affects travel times and diversions. You can set the number of congestion events in the simulation settings. No live traffic data is used.
  • The new “Traffic” map filter shows or hides these markers.

Automatic fire alarms

  • Automatic fire alarms immediately include the premises address and map location.
  • “Accept fire alarm” takes you straight to dispatching. A fire engine investigates the initially unknown cause on scene.

Radio and speech

  • The optional “Radio voice effect” adds a speech filter and brief squelch sounds to radio messages.
  • Vehicles receive consistent voice profiles. Callers take priority over queued radio messages.
  • Speech uses locally installed Windows voices.

Extra fire engines

  • Newly generated fictional starting fleets receive one extra HLF at each identified professional fire station, plus one geographically distributed LF per four volunteer stations, rounded up.
  • Existing saves and imported fleets remain unchanged.

Improvements

Vehicle overview

  • Vehicle and radio lists show the incident, confirmed address and assignment status.
  • An incident filter and direct access to the incident file make it easier to keep track.

Tasks

  • Task cards show the next action directly. Further explanations are available under “Details”.
  • “Confirm review” identifies automatic reminders, while “Done” is used for your own reminders.

Patients and incident completion

  • Patients show their destination hospital, transport stage and specific obstacles.
  • The incident file explains what is preventing completion and takes you to the relevant next step.

Saved games

  • Older saves from versions 2 to 8 can still be loaded.
  • New saves use version 9 and cannot be opened by older game versions.

Bug fixes

  • Interrupted hospital journeys can be resumed with “Retry route” once a valid route is available. The patient and destination hospital are preserved.
  • Hospital pre-alerts for mass-casualty incidents account for places already reserved. Automatic care coordination looks for a suitable available alternative when needed.
  • Route messages identify unknown overhead clearances more precisely. Direction-specific height limits are taken into account correctly.
  • When vehicle profiles are disabled, local diversions also use the comparison car profile. Closures and access rules still apply.
  • A successful route recheck clears the waiting period for available vehicles. They can then be dispatched again.
  • Disabled speech remains disabled after loading. Muting and loss of focus also stop speech that is already playing.
  • Older saves receive missing automatic fire alarm premises addresses without overwriting confirmed address corrections.