Update 1.68.0: Into the Volcano

HB Evolution · published · build 26348929

<p>You must update your client to log in. If you're playing when the server restarts, you don't have to do anything: the game updates itself and logs you back in. Otherwise, close the game, open the launcher and press PLAY. On Steam the update is automatic.</p>
<p>The ground is warmer past Middleland's eastern edge. A whole volcanic region has opened up, with its own creatures to hunt, its own quests and a soundtrack of its own. While you're out there, three new weapons are waiting to be pulled off the right monster — and when you get home, there's finally somewhere to write it all down.</p>
<h3>New</h3>
<p><b>Volcano.</b> A new region reached from Middleland: walk to the white marker on Middleland's minimap, and walk back out along the eastern edge of the entrance path the same way you leave Icebound. It has its own creatures, its own mining, and music written for it. The Quest board carries hunting quests for its monsters, including one for the Caldera Titan, whose mastery climbs with its reward tier.</p>
<p><b>Three new weapons.</b> Three uniques now drop out in the world: the <b>Centaur's Bow</b>, which saves an arrow far more often than an ordinary bow; the <b>Templar Gladius</b>, which lands harder on the later hits of a combo; and the <b>Golem Breaker</b>, a hammer built for constructs that also tears through their armor. Each wears an aura of its own, so you'll know one the moment it hits the ground.</p>
<p><b>Account Notes.</b> A notebook that lives with your account, opened from a button next to CONDITION on your character sheet (F5). Jot down prices, routes, who owes you what — it saves itself and follows you to every character on the account.</p>
<h3>Changed</h3>
<ul>
<li>The side that lost the last Crusade now fights the next one with a Revenge edge: up to +10% PvP damage against the enemy for each Crusade it has lost in a row, to a cap of +30%, shown as a buff on your bar. It lasts only while the Crusade is running. A draw grants nothing and resets the streak; winning resets it too.</li>
<li>If your Guildmaster is offline when the Crusade starts, a Captain can take the Commander role and set the guild's teleport and construction points.</li>
<li>The guild teleport now follows the same rule as Recall: you can't use it to slip away while enemies are hitting you, and it no longer works anywhere inside the enemy city's lands.</li>
<li>Citizens found inside a building of the other city are now sent back to their own town.</li>
<li>During the Crusade the city minimap now shows the Energy Shield Generators and the Grand Magic Generator, every structure is clearly visible to Soldiers, Constructors and Commanders on the war board, and each guild can keep up to 15 standing structures, so the ones that fall can be rebuilt.</li>
<li>Your Gold % gear now applies to your own share of a party hunt, no matter who lands the final blow.</li>
<li>Fire Ball's base damage is now 9.</li>
<li>Mass Confusion now lasts 10 seconds.</li>
<li>Special abilities now take 20 minutes to recharge, as in classic Helbreath. Holy and Merien talents still shorten that.</li>
<li>Killing one of your own townspeople now costs 25 Reputation, and the Mark of Kloness multiplies that loss harder.</li>
<li>Switching to Normal Mode is now only offered up to level 139.</li>
<li>Only one client per machine can be logged in at a time.</li>
</ul>
<h3>Improved</h3>
<ul>
<li>You can now take just part of a stack out of a letter: click a stackable attachment and choose how many — it starts at the most you can carry, and the rest stays in the mail.</li>
<li>Invisible players can be heard again — footsteps, spellcasting and the hits they take — and they leave footprints when they run.</li>
<li>Shadows now start right at both feet, so characters in robes no longer look like they're floating indoors.</li>
<li>A fishing spot with no fish left now glows a soft gold and sends up bubbles, so rare water is easier to spot.</li>
<li>Monsters now appear in the color of their element the moment they spawn.</li>
<li>Teleport markers on the minimap now draw on top of monster-pit icons, so a pack sitting on the same spot no longer hides them.</li>
<li>Large monsters now sit inside a bigger hostility ring, so it's easier to tell where their body ends.</li>
<li>A burst of the same sound effect now plays once instead of stacking, and repeated hits vary slightly in pitch.</li>
<li>The "Link item in chat" action (Ctrl + Middle Mouse by default) can now be rebound in the CTRL+F menu like any other key — handy if your middle mouse button is broken.</li>
<li>The Magma Salamander and the town guards move with new, smoother animation.</li>
</ul>
<h3>Fixed</h3>
<ul>
<li>Fury of Thor no longer washes the ground white when cast at night.</li>
<li>Clicking just outside the City Hall officer's menu no longer gets swallowed by the window.</li>
<li>The Necklace of Beholder's wiki entry was corrected: its vision lasts 8 minutes, and it does not grant Fire absorption.</li>
<li>Monsters no longer damage one another with area spells.</li>
<li>Fixed the spelling of Bastard Sword and Lightning Blade.</li>
</ul>