Warpack 0.9.116
The demo is updated now. The full game, with five factions, releases on 10 November.
Every unit, commander, item and relic is redrawn in pixel art. Bone Legion casters are Gravecraft, Bloodhorde casters Hexcraft. The Death Knight is a fighter. Bone 6 wards spells.
New
- GRAPHICS REWORK: every unit, commander, item, relic and skill is redrawn in pixel art.
- Gravecraft and Hexcraft: the Bone Legion's and the Bloodhorde's casters have their own synergies. Grave Stitcher, Necromancer and Plague Caster are Gravecraft; Goblin Shaman, Goblin Sapper and Blood Chanter are Hexcraft. They were all Mage, which stays with Highcrest.
- Hexcraft: Mage's tiers plus +3 mana (2) and +6 mana (4) whenever a unit falls, yours or theirs. Summons do not count.
- Gravecraft: spells grow 2% (2) and 3% (4) stronger for every death in the fight, summons included, up to +60%. Spell power is +15% and +25% (Mage: +25% and +45%).
Balance
- Bone 6 gives its bone units SPELL WARD: 30% less spell damage taken.
- Bloodlust has a new tier at 6: +3 damage for every death in the fight and +15% damage. The top was 4 (+2 per death, +10% damage).
- Knight 6: +55% damage and FIRST STRIKE +75% (was +45% and +50%).
- Damage, armor and max HP gained per kill grow only from enemies that stood on the board when the fight began. A summoned or raised body grows nothing (it counted like any other kill). Faster swings on a kill are unchanged; a max-HP meal heals only when it grows. HOW IT WORKS says so on every such card.
- Death Knight is a fighter: no drain spell and no mana, heals for 25% of the damage it deals, 21 damage (was 16).
- Reaper's Toll's +1 damage a death is added after gear and the commander bonus, like Godslayer's growth (was before them).
- Dread Sovereign: heals for 40% of the damage it deals instead of 25%, and healing past full becomes shield (was +60% drain power).
Interface
- Bone Dragon and Dark Elf Assassin read Spellcaster on their cards. They read Ranged and Fighter.
- A hovered synergy row draws over the panel's frame. Its left edge slid under it.
- Cards that count every death in the fight say "summons included".
- The custom cursor has a second style in the graphics settings: Rune spearhead. Classic, the gold arrow, stays the default.
- Synergy tiers say "+25% spell power". They said "spells +25% power".
- HOW TO PLAY's FEED and COMBAT pictures and the library's ascension pane show the units as the shop does. They showed the painted portraits.
- Every Bone Legion and Bloodhorde card that said mages says gravecraft or hexcraft units.
- Bone 6's SPELL WARD line says its 60% cap.
Fixed
- MUSTER cards deliver every Nth round after the round you took them, as the card says. They counted from round one: Grave Mortar taken on round 2 delivered on rounds 2 and 3.
- A finished run no longer comes back on your other PC. Steam Cloud carried its last save there, where it could be played and settled again.
- A blink-strike's hops skip a flanker for its unseen second. They could land on it.
- An older version leaves ranked 24 hours after the first newer version it saw went live. Every new patch restarted that day for every older version.
- The synergy list no longer flickers between scrolling and fitting when it is nearly full.
Full notes for every build are in the game under WHAT'S NEW, and on Discord the moment a build goes live.