Updates 9 & 10 · v646.30

Pick & Roll Manager · published · build 26347651

New

  • Club ownership: every club has an owner with a face, background, fortune, personality and history. Clubs are bought and sold, and if yours changes hands you'll see it coming: the press rumour, the offer, the board vote and a new owner bringing money, a different salary cap and their own mandate.
  • Your personal wealth: the coach now draws a salary and negotiates their contract (objective and title bonuses, severance, release clause), asks for raises, has public fame, gets image deals and pays taxes and living costs. All on a new page.
  • The club store: shirt, scarf, flag, cap, ball and the champions' edition. You set prices, orders, campaigns and who goes on the shirt. Sales depend on your fan base, results and the squad's fame, and selling your star shows. AI clubs sell too.
  • Unexpected events: a sponsor going bust, public funding, a local patron, a league fine, a national crisis or a city boom. Each with its own scene, options and deadline.
  • In-depth preseason tours: seven kinds of tour across thirteen world regions, each with its own finances, fatigue and fame, and the flight as a transition.
  • Every competition's history: champion, final, Finals MVP and MVP of each round, top scorers, records and moments, year by year, on a new screen.
  • Live the finals: press conferences before and after the final, the city hall balcony with the fans, and interviews after promotion or relegation. The Cup and Europe get their own celebrations (and their lost finals), as do the Super Cup, all four editions of the Maillard Retro Cup and the Intercontinental.
  • Cards for everyone: coaches, national team coaches, backroom staff, scouts and retired players all get their card and profile.
  • New saved games screen: one card per save with crest, record and play time; rename saves, the autosave kept apart and a Steam Cloud notice.
  • Youth and U16 national teams get their own page: coach, squad, honours and each championship's bracket. Internationals return from the summer tired and, sometimes, injured.
  • Photos for coaches and national team coaches in the editor, just like players.
  • The game's logo, subtle, on broadcasts, tickets, cards, box scores and newspapers. It can be removed from the court in Options.


Improvements

  • More realistic calendar: midweek rounds, Cup week (Thursday, Saturday and Sunday) and the four-team finals on Friday and Sunday. Fatigue now feels double-game weeks.
  • Breaks appear in the calendar with their name and dates.
  • Neutral venues look and play neutral: no home advantage in the Super Cup or the national team tournament, the host venue's floor and each set of fans with its tifo.
  • Construction: before and after in the same picture, also for rented arenas and training complexes; in a shared complex you can build a residence and academy by paying the owner.
  • 2D match: the on-ball defender stays closer, depending on how good a defender he is.
  • National team coaches' faces now better match their country.
  • Every league in the base world now has the game's own name; older saves update automatically.


Fixes

  • In the Cup, the court floor showed the league's name until the first quarter break.
  • The Super Cup was played with home advantage for the "home" side.
  • Some rented-facility construction was drawn on another city's map, and the top level of the medical area didn't change the picture.
  • Preseason said "August" in leagues that start it in September.