The second floor has something new waiting behind the procedure room doors. This update also adds dismemberment for most zombies, fixes the HazMat gas, and brings a round of sound and polish work.
The Procedure Room
- Placing the heart now seals the room. You will see a warning before you commit, so you can stock up first.
- A sealed ammo cache opens inside the room when the doors lock. Nobody gets trapped in there empty.
- The risen worshippers stay in the room and fight you there. They no longer drop dead all at once.
- The head on the altar can now be picked up.
- The doors release once the ritual is finished.
Second Floor
- Pod mutants are twice as tough and hunt you down once they break free.
- The three shield hearts bleed when shot and have new death sounds.
- New sounds for placing the heart, taking the head, killing the last mutant and finishing the ritual.
- Whispers now surround the altar and fade as you move away.
- The second floor has its own tension music.
- The pods are solid again and no longer snag you or push your gun up.
Zombies
- Dismemberment: most zombie types can now lose limbs. Each limb takes real damage before it comes off, so it is not a one shot.
- Shoot out a leg and the zombie drops and crawls after you.
- The HazMat gas cloud now hurts you when you stand in it, not only when you walk into it.
Sound and Polish
- The Vessel's voice in the shop is louder, and the shop ambience dips while he talks.
- Start Run on the survivor and armory screens plays one click, not two.
- In-game text now speaks of the mark.
Coming Next
Close range zombie speed, zombies you can walk through, merchant room camping, and the first few rounds are all on the list. Thank you to everyone sending feedback. It shapes every patch.
See you on Day 31.