v0.91.0: every new colony is now earned through research

major update

Astra Genesis · published

Until now, the right to found one more colony came on its own when you passed certain tiers of the Directorate. With v0.91.0, each colony becomes a choice.

A Colonization research branch


The Research screen now has nine branches. The last one, Colonization, holds seven researches, and each one opens one more colony, up to eight. The second opens at tier IV, with the shipyard, then one at each of tiers V, VII, IX, X, XI and XII. At tier XII, an endless research, the Expansion mandate, adds one colony per level, at a price that grows by one and a half times each time. Colonies you already founded are all still yours.

The colony council


When you develop a colony, the settlers set foot on the ground and the council asks for its calling: Classic, Social, Energy, Trade or Armament. Only the Classic calling can be picked for now. Each specialised calling goes to a single colony; Classic colonies are not limited.

Ready for the Playtest


The Playtest opens on November 20 at 5 pm, Paris time, on a server now called the Pilot Wave. New accounts are created through Steam: request access to the Playtest on this page, Steam e-mails you when your spot is open, and your account is created in one click when you launch the game. The home screen was rebuilt: the opening date, sign-in, a New player tab, the latest devlog articles and the game's social channels.

The chapter in detail, version by version

v0.91.0: Colonization and Playtest preparation: the chapter is wrapped up

  • This version closes the colonization chapter: a Colonization research branch that opens each new colony, and the council that gives a colony its calling when you develop it.
  • The game also got ready for the Playtest on November 20: the server is now called the Pilot Wave, new accounts are created through Steam, and the home screen was redone with the opening date and the latest devlog articles.
  • Last tweak of the chapter: the second colony now opens with the shipyard, at tier IV.

v0.90.5: The second colony comes with the shipyard

  • The research for the second colony opened at tier III, while the Colonist ship can only be built at the shipyard, which opens at tier IV. It now opens at tier IV, with the shipyard, and costs 100 Data, 250 plates and 50 circuits.
  • Prefabricated Habitats, which opens the fourth colony, now asks for 350 Data, 700 plates and 180 circuits, in line with the rest of the Colonization branch.

v0.90.4.1: Home screen touch-ups

  • The article cards, their labels and the Playtest opening notice now have the same cut corners as the rest of the screen, and each article's title, date and summary are a little more discreet.

v0.90.4: A new home screen

  • The sign-in screen has been redone: the Playtest opening date at the top, a New player tab that explains how to get your spot on Steam, and the three latest devlog articles below.
  • The game's social links have proper buttons. At the top right, a gear sets reduced effects and a speaker turns the notification sound on or off, before you even sign in. Once signed in, the right column shows the latest articles instead of the patch notes, which stay one click away.

v0.90.3.1: New accounts are created through Steam

  • A new account is now created from the game on Steam: request access to the Playtest on the game's Steam page, then launch it to create your account and pick your name.
  • Accounts already created by e-mail sign in as before, and a Steam account can still add an e-mail address from its Profile.

v0.90.3: The lobby announces the Playtest opening

  • The game server is now called the Pilot Wave, with a Playtest tag in the lobby.
  • Until the server opens, the lobby shows the opening date and time, a countdown and a link to the game's Steam page to request access to the Playtest.
  • Existing accounts sign in as usual and watch the opening approach: the Enter button turns on by itself at opening time.

v0.90.2: The colony council: choosing a calling

  • When you develop a colony, the settlers set foot on it and the council asks you what calling to give it: Classic, Social, Energy, Trade or Armament. Classic is the only calling you can choose for now; the other four are shown, marked “Available in v1.0”.
  • One colony per specialised calling, classic colonies are not limited. Prima and the colonies already developed are classic, and each colony's calling is shown in the colony list and on the Planet screen.
  • The oldest versions in the update history can now be read in English too.

v0.90.1: New research branch: Colonization

  • The Research screen gets a ninth branch, Colonization. Its first seven researches each open one more colony, up to eight; at tier XII, an endless research adds one more at each level, at a rising price.
  • Reaching a tier is no longer enough to found a colony: it opens the matching research, at tiers III, V, VII, IX, X, XI and XII.
  • Every colony you already founded stays yours.
v0.91.0: every new colony is now earned through research · Astra Genesis patch notes · SteamPeaks