Skillful Pixel Dungeon · published · build 26346910
This update adds the Ice Caves, a Lore library, shareable dungeon seeds and ten Reborn challenges. There are also changes to Reborn dungeon layouts, potions and mercenary recruitment, along with improvements to Party Mode.
The Ice Caves are an optional, harder alternative to the regular Caves. These abandoned mines contain six new enemies, a stranded Prospector and a new boss: Old Rime.
To enter, use the Scroll of Frost awarded after defeating the Prison boss. The scroll must be read while you're still in the Prison.
The Prospector needs help recovering supplies or dealing with nearby creatures. Complete his quest to choose between a Scroll of Upgrade and two rations.
Defeating Old Rime rewards each hero with a class-specific weapon:
Warrior: Glacier Cleaver
Mage: Hoarfrost Staff
Rogue: Rime Pick
Huntress: Frost Bow
Necromancer: Gravefrost Scythe
Mercenary: Frostbite Rifle
Each has its own effect, and none can be found as ordinary dungeon loot.
The Reborn title screen now has a Lore library covering regions, quests, items, creatures, heroes, skills and alchemy recipes.
Identify equipment, encounter creatures, complete quests and brew recipes to reveal their entries. Your discoveries carry across saves.
You can browse creature stats, abilities and discovered drops, review hero skill trees, and preview equipment combinations without changing your current run.
Party Mode, custom-seed runs and Gauntlet do not contribute to Lore.
The new Know It All badge requires the complete library, including quest rewards, equipment effects and creature drops.
Every new Reborn run now has a seed made up of six symbols. Copy it to share with another player, or enter a custom seed before starting a run.
Seeds let you revisit generated layouts, item placements and quests.
Custom-seed runs do not award badges, achievements, Lore discoveries or ranking entries.
All ten challenges are available from the start and can be combined. In Party Mode, the host chooses the challenges, and other players can see them before joining.
Last Stand: Non-boss enemies deal 50% more damage when below 25% health.
Blood Magic: Active skills cost health as well as mana.
Oathbound: Equipped gear is locked in until you defeat the region's boss. You can still upgrade and enchant it.
Unchained: Bosses and rivals can use their later-stage attacks from the start.
Death Throes: Killed enemies leave bombs with a three-turn countdown.
Survival of the Fittest: More enemies become champions as you descend.
Outnumbered: Regular floors have twice as many enemies. The additional enemies give no experience or loot.
Double Trouble: A rival fights alongside each of the first four main bosses. Both must be defeated.
Point Blank: Offensive targeting is limited to your own tile and adjacent tiles. Healing, buffs and movement are unaffected.
Plain Steel: Weapon and armor prefixes, enchantments and glyphs are disabled. Upgrades, rings, wands and skills still work.
Classic keeps its existing challenges.
Reborn's regions now have more distinct layouts.
The Sewers have drainage channels and dry crossings. The Prison has patrol corridors, cells and barricades. The Caves have irregular caverns and uneven passages, while the City has broader connected spaces and plazas. In the Demon Halls, bridges connect chambers separated by chasms.
Healing and Mana potions in Reborn now restore health or mana over 10 turns. The amount restored is based on what you were missing when you drank the potion.
The new Potion of Rejuvenation restores both health and mana to full immediately. Classic's potion rules are unchanged.
Identified potions, scrolls, rings and wands now use recognizable artwork in Reborn. Unidentified items keep their unknown appearances until you learn what they are.
The new Scroll of Focus reduces active-skill cooldowns by 25% (at least one turn) for 100 turns.
There are also more warnings before risky item actions, such as drinking a known harmful potion, reading a known dangerous scroll or replacing an enchantment.
In solo Reborn runs, you can now find a mercenary camp on new floors if you don't have an active merc.
Classic now allows every mercenary type to be hired, including the one matching your own hero class.
The Brute, Thief, Wizard and Archer have new artwork, portraits and animations. The mercenary button also shows the portrait of the character you've hired.
Party Mode has received improvements to online and local-network play, along with new partner controls.
Follow Partner lets one hero follow the other automatically. Online players can also ask their partner to follow them, and local parties can Swap Places.
You can accept an invitation during a solo run and return to that save afterwards. Lobby browsing and invitations have also been improved.
Five cosmetic auras have been added for supporters. Choose an aura from the in-game picker or turn it off. Auras do not change your stats or give any gameplay advantage.
Updated multi-class badges to account for all six heroes and twelve subclasses. Previously earned badges stay earned.
Improved save slots and rankings, including seed and challenge information.
Champion inspections now show their skills, and active effects appear above creature health bars.
Fixed the Ice Bow's freezing effect and items forgetting an identified curse after loading.
Corrected wall, chasm and Ice Caves visuals across the different camera views.
Fixed Gauntlet progression issues, including the Huntress receiving another boomerang on every floor.
Fixed several Android crashes when switching scenes or returning to the game.
Fixed cut-off content in several dialogs and improved layouts on smaller screens.
Updated translations and corrected missing or incorrectly displayed text.