Bomb update: new score leaderboards, a tutorial, and Korean

major update

HITLESS · published · build 26344660

This update adds a bomb. It also moves the score leaderboards onto new boards, and adds a tutorial and Korean.

The bomb
Using it wipes every bullet and laser on screen at that moment, including lasers still at the warning-line stage. Chasers are not cleared, and a bomb does not make you invulnerable.
Every run starts with 1 bomb, in every mode. You gain another each time you clear 5 stages in that run, with no cap. It counts stages cleared, not the stage number, so a Continue run also gains one every 5 stages from where it started.
Keyboard: X. Gamepad: B. The keyboard key can be changed in Settings > Key Bindings (gamepad buttons cannot be changed).
Your bomb count is shown on screen as a number. When you bomb, the number of bullets that bomb cleared appears next to it, for example "Cleared 312".

There is still no attack button. The bomb fires nothing and cannot defeat anything.
The launch post said "no screen-clearing bomb". That is no longer true.

Score leaderboards moved to new boards
Records set with bombs cannot be compared on equal terms with records set before bombs existed. So that the two never share a table, the score leaderboards (Overall and the New Game Division) start over on new boards. No records carry over. Seasons continue on the new boards.
No records were deleted. Everything from before the update, past seasons included, stays viewable under "Score (Ver.1)" on the Rankings screen. It is view-only and takes no new entries.
For this season (2026-Q4) only, the season titles Seasonal Hundred and Season Champion are judged on the better of your Ver.1 rank and your new-board rank.
The stat leaderboards carry on with your existing records.

Your score works the same way
Your score is still only the stage you reached, plus the seconds you survived on that final stage. Bullets cleared by bombs add nothing to it. Like graze, they have leaderboards of their own.
Your current score is now shown at the top of the screen during play. It goes up every second, and when you clear a stage it counts straight up to the next stage's value. The number on screen when you go down is the one that goes to the results and the leaderboards.

12 leaderboards in all

  • Score (2) — Overall / New Game Division, with seasons
  • Bomb (4, new) — Bombs Held: bombs left at game over / No-Bomb Streak: the longest stretch survived in one run without bombing (resets to 0 each time you bomb) / No-Bomb Run: survival time of a run with zero bombs used (best single run) / Most in One Bomb: the most bullets cleared by a single bomb
  • Stats (6) — Login Streak / Play Time / App Time / Stages Cleared / Total Graze / Total Bullets Bombed (new)


The four bomb boards are all-time only, with no seasons or divisions. Each entry shows its mode (New Game or Continue). "Score (Ver.1)" and the per-season boards are not counted in the 12.

No-damage titles and the achievement now also require no bombs
The titles No-Damage Purist, Untouchable, Flawless and Unscathed Hero, and the Steam achievement No-Damage Purist, are no longer earned in a run where you used a bomb. Not getting hit means you dodged everything. Clearing bullets out of the way is a different thing.
Titles and achievements you have already earned stay.

Tutorial
"Tutorial" is now on the title screen, below Continue. It is optional. Skipping it changes nothing.
Six steps on the real playfield: Move → Slow Move and Hitbox → Dodge → Graze → Bomb → Clear a Stage. Getting hit costs no lives, and nothing is recorded: no leaderboards, titles, achievements, stats or best stage. (App Time still counts up as usual, because it measures how long the game is open.) If you get stuck, it moves on by itself after a while. Inside the tutorial, a gamepad works too.

Korean
HITLESS now supports five languages: English, Japanese, Simplified Chinese, Traditional Chinese and Korean. It follows your Steam language setting and can be switched in Settings.

Other changes

  • Gamepad slow move is now A, LB or RB. It used to work on any of A, B, X, Y, LB, RB, LT and RT, but B is now the bomb. If you slowed with B, X, Y, LT or RT, please switch (pressing B now uses a bomb)
  • If you had bound X to another action, that binding is kept and the bomb starts unassigned. Assign it in Settings > Key Bindings
  • Starting a run now plays a sound
  • The results screen now shows Bombs Left, Bombs Used, Longest No-Bomb Streak, Bullets Bombed and Most in One Bomb. The Stats screen shows your bomb records too

Feedback and bug reports are welcome on the discussion board or at [email protected].