Version 0.3.07 has been released!

Depths Unseen · published · build 26338407

Hello people of the Unseen!

We're here at last, the final patch for Chapter III is here!

Though, considering how the last "final patch" for a chapter went, I wouldn't be surprised if I accidently broke something... *cough cough* v0.2.04 accidently muting the music AND deleting the sea from C1-R2 at the same time *cough*.

So yeah, don't be surprised if you see 0.3.08 queued in your downloads later today.

Speaking of later today, it's Halloween! So expect a post from me signalling the end of the C3 era, the beginning of my great big November break, and I suppose the beginning of the C4 era as well?

But without further adieu, let's see what this "final patch for Chapter III" has in store for us...

(👁️ indicates a change made because of community feedback.)

Patch notes:

FEATURES:

  • Added new ambient noise track "Lonesome Ambient"

  • Added new ambient noise track "Crackling Ambient"

  • Added more ambience to the Training Grounds

  • Added more ambience to the Turquoise Labyrinth

  • Added more ambience to the Boreworm's Lair

  • Added more ambience to the Pipe Network

  • Added more ambience to the Processing Plant

  • Increased resolution on multiple Main Menu sprites

  • Increased volume of Excavated Passages ambience

  • Tweaked ambient noise track "Dripping Cave Ambient"

  • Tweaked Acid crackle noises in C3-R36 (Acidfalls room)

  • "Far From Home" (Crystalline Outskirts theme) no longer loops as abruptly 👁️

    • It still loops slightly abruptly, but this new loop is intentional!

  • Fixed a bug where the Blizzard in C3-R27 was colder than the rest (didn't kill Winston upon blowing in) 👁️

TECHNICAL:

  • Changed version number

Have fun with Depths Unseen!