Depths Unseen · published · build 26338407
Hello people of the Unseen!
We're here at last, the final patch for Chapter III is here!
Though, considering how the last "final patch" for a chapter went, I wouldn't be surprised if I accidently broke something... *cough cough* v0.2.04 accidently muting the music AND deleting the sea from C1-R2 at the same time *cough*.
So yeah, don't be surprised if you see 0.3.08 queued in your downloads later today.
Speaking of later today, it's Halloween! So expect a post from me signalling the end of the C3 era, the beginning of my great big November break, and I suppose the beginning of the C4 era as well?
But without further adieu, let's see what this "final patch for Chapter III" has in store for us...
(👁️ indicates a change made because of community feedback.)
Patch notes:
Added new ambient noise track "Lonesome Ambient"
Added new ambient noise track "Crackling Ambient"
Added more ambience to the Training Grounds
Added more ambience to the Turquoise Labyrinth
Added more ambience to the Boreworm's Lair
Added more ambience to the Pipe Network
Added more ambience to the Processing Plant
Increased resolution on multiple Main Menu sprites
Increased volume of Excavated Passages ambience
Tweaked ambient noise track "Dripping Cave Ambient"
Tweaked Acid crackle noises in C3-R36 (Acidfalls room)
"Far From Home" (Crystalline Outskirts theme) no longer loops as abruptly 👁️
It still loops slightly abruptly, but this new loop is intentional!
Fixed a bug where the Blizzard in C3-R27 was colder than the rest (didn't kill Winston upon blowing in) 👁️
Changed version number
Have fun with Depths Unseen!