Shit Day : Dawn · published
Hello everyone!
Based on the feedback I've received, I've made several improvements and added some new features to the game.
I've added an automatic checkpoint save system, and you can now choose to load from a checkpoint.
However, checkpoints are still fairly spread out, so I strongly recommend saving frequently using the Quick Save feature to avoid losing your progress.
I've added three difficulty levels:
Easy
Normal
Hell
It seems that many players have been struggling with the game's difficulty and getting overwhelmed by zombies, so I decided to add these options.
The difficulty levels mainly affect zombie movement speed, attack damage, health, and the number of zombies that spawn.
I know this isn't the most sophisticated way to balance difficulty, but you should definitely notice a difference between each setting!
You can change the difficulty at any time in the Options menu.
You can now see your current health and remaining ammunition directly on the screen while playing.
If you prefer a more immersive experience without the HUD, you can turn it ON or OFF at any time in the Options menu.
I originally planned to release the full game at the end of October.
Unfortunately, I didn't submit the release build for review early enough, and the release has been delayed as a result.
Once the build is approved and everything is finalized, I'll set a new release date and work to get the full game out as soon as possible.
I promise I'll do my best to release the game before the end of this year!
Thank you so much for your patience, feedback, and support.
As a solo developer, your feedback means a lot to me and helps me keep improving the game.
Thank you for playing Shit Day: Dawn!