Thank you, Wardens. Your reviews, posts and messages shaped every part of this update.
A new opening
- A new Warden now begins with a short painted opening: a ruined lodge, a cold fire, a wolf in the dark firs, and an axe waiting.
- Replay it any time from Menu, Settings, Replay intro.
A first hour that pays
- The tutorial pays every step, in the order the work really goes: wood, feathers, shafts, a bow, your first fight.
- A goal plate, top left, shows what the next boss needs and ticks each part off as you go.
- Seven new contracts on the Board carry you from the first fox to the forge.
- Your first sale, craft, kill, rare find and upgrade are each celebrated, and early level-ups land with more punch.
- The Meadow fox is a quicker first fight.
Old Hollis
- Build the Cabin and Old Hollis, a woodsman who knew the last Warden, joins your Lodge and chops pine for you, even while you are away.
- Already have a Cabin? He has joined you already (unless you hired a woodcutter of your own).
The hours after
- The Arena pays far more gold the deeper you go, enough to be worth a run between patrols.
- Old Bruin, a great bear, waits in the Dark Firs at Patrol 16, a goal between Greywind and Warlord Vane.
Choosing your language
- On the first launch Wildmark asks which language you want, with your Steam language already chosen.
- A globe on the title screen, and a row in Settings, change it any time. If you pick one by mistake, it goes back on its own after 15 seconds unless you keep it.
- Change your Steam language and Wildmark follows it.
Also
- Returning Wardens see a short "What's new" card once.
- Wildmark now shares anonymous play statistics (never your Steam ID) to show us where the game needs work. Turn it off in the in-game Settings.
- The free demo has all of this too, ending at Greywind, and its Warden carries over to the full game.
Every save carries over: nothing you have earned changes.