Floors 41-44 Added: Secret Arts, Pet Secret Arts and Apex Pets

Soul Tamer · published · build 26344988

[Pet Battle]

- The pet battle ranking list now shows two buttons per opponent, "Ranked" and "Practice". Opponents you already faced in a ranked match this week show "Ranked: done" and cannot be selected (so the once-per-week rule is visible).

- Added a queue to the Pet Battle. Pressing "Ranked" or "Practice" while a battle is in progress now joins the queue, and queued battles start automatically in order each time a battle ends (you are moved to the spectator seats when your turn comes; your position and an estimated wait are shown, and you can leave the queue).

- Everyone who meets the award condition receives Soul Incense (1st: 5, 2nd: 4, 3rd: 3, 4th-10th: 2, 11th and below: 1; the top 3 also get cosmetic gear). The profile window's "Pet details" shows the HP, ATK, DEF, skills and nature of the pets another player has out. Spectated pets move more smoothly, and the arena entrance and sign are now named "Pet Battle".

[Online]

- Player trades are now settled by the server, so lag or a disconnect can no longer complete a trade for only one side. Trading with older versions is not possible.

- A brief connection drop now reconnects quietly without changing the display, and you are only notified if it cannot reconnect for a while.

- When fighting alongside other players, loot from a defeated enemy now appears right away, at the spot where the enemy fell on your screen (it used to appear about 0.4 seconds late, sometimes some distance away).

[Raid]

- A new raid boss, Hera, has arrived. Hera and Zeus take turns in Heaven by day (JST even days: Hera, odd days: Zeus; at 02:00, 08:00, 14:00 and 20:00).

[Additions]

- Added new floors 41-44. Floor 41 (Moonsunk Sanctuary), Floor 42 (Moonshadow Mirror Lake) and Floor 43 (Astral Archive) open in order once you defeat the Floor 40 boss, each with new monsters, a boss and equipment crafted at the Floor 40 town smith. Defeating the Floor 43 boss opens Floor 44 (Starcore Altar), where the star mage's quests lead to the boss Amethyst Drake (suggested Lv625).

- Added five pieces of Floor 44 (Starcore Altar) equipment: Starcore Sword, Starfall Staff, Amethyst Armor, Starcrystal Shield and Starcore Ward. Craft them from Floor 44 materials at the Floor 40 town smith (requires level 500).

- Added Purchase Wishes to the auction. Choose an item or equipment from your inventory and set a price per item and the quantity you want (1-999) (up to 5 wishes per player, valid for 7 days).

- The Terms of Use (TERMS_OF_USE_JA.txt and TERMS_OF_USE_EN.txt) are included in the game folder (next to SoulTamer.exe). They prohibit tampering with saves or network traffic, using external tools, manipulating match results with multiple sets of data, and deliberately exploiting bugs.

- You can now put emotes, stamps and quick phrases on the hotbar (the "Emotes" tab in the slot assignment window).

- Each chat line now starts with the time it was received (hours:minutes).

[Beyond Lv999: Farland Boss Circuit]

- Added the "Farland Boss Circuit" quest chain as a continuation of the capital caravan quests (after "Further North on the Caravan Road"). Take it from Surveyor Elna in the Royal Capital as a regular quest (Floors 1-10 / 11-20 / 21-30 / 31-40).

[Beyond Lv999: The Farland Trial and Secret Art exchange]

- At Lv999, after finishing all four stages of the Circuit, take "The Farland Trial" from Yuld the Storyteller at the Explorers' Guild in the Royal Capital (next to Elna).

- While it is active, Farland bosses sometimes drop special items (Meadow, Abyss, Atoll and Mutant Lightshards / Farland Crystals).

- Exchange your Lightshards and Crystals with Yuld for Secret Arts, in any order you like. Lightshards and Farland Crystals cannot be traded, listed, requested or sold.

[Secret Arts]

- Added "Secret Arts", new skills beyond Lv999. Learn them through exchange with Yuld.

[Pet Secret Arts]

- With the Secret Art "Secret Art Mentorship", any pet shop or the Pet Hotel in the Royal Capital can teach a Lv999 pet one pet Secret Art (Skyward Flutter, Celestial Ripple, Starbind Mist). The pet keeps its current skill and special skill; the Secret Art is added with its own cooldown. You can switch to another Secret Art or make the pet forget it at any time.

- Pet Secret Art values are fixed and are not raised by skill fusion. They also work in Pet Battles.

[Lv999 Aura]

- Reaching Lv999 shows a ring of light at your feet. Its color and shape change with the number of Secret Arts you have exchanged for (6 tiers). It also shows while transformed.

- Turn it off together with the +10 pet aura using "Auras (+10 pets & Lv999)" (Sound & Keys settings / Cosmetics tab of the inventory). It is then hidden for other players too.

[Farland Bosses: Floors 41-44]

- Four new Farland bosses for Floors 41-44 now roam the Farlands.

- Added Guiding Compasses 41-44. Craft them from that floor's materials at an item shop's Crafting; they lead you to the four bosses.

[Pet Strength Adjustments]

- Pets of Farland bosses are now stronger than the pet of the same floor's floor boss, to match how hard they are to collect. No pet you already own gets weaker.

- Zeus and Hera pets now match the Floor 40 boss (Mutant Origin Chimera). They used to sit around Floor 20 strength.

- Fixed how individual values apply: at high levels, the HP, ATK and DEF IVs (-10% to +10%) now apply in full (they were diluted from Lv345 up).

- Skill fusion now passes on IVs as the average of the base and the material for each stat (it used to take the higher one, so a few fusions made every pet 3 stars). Choosing good materials matters again, and the fusion result shows the gains and losses.

[Apex Pets]

- Souls dropped by an "apex" (the large monsters with a golden ring) are now "Apex ... Souls", and exchanging one gives you an apex pet: 1.3x larger, with a golden ring at its feet and "Apex" in its title. Its stats are higher too.

- Apex pets show their size and ring on other players' screens too, and are marked in trades, auctions and Pet Battles. Fusing with an apex as the base keeps it apex; using one as material does not pass it on.

[Balance]

- Different kinds of damage over time (burn, poison, frostbite, shock) now stack on an enemy. Reapplying the same kind only refreshes its duration, and up to 2 kinds deal damage at the same time.

- The ATK boost of Skyrender Wings on pets now stacks with their other ATK boosts (Howl, Rally, special skills, etc.), the same as for players. Only the strongest Skyrender Wings applies. The Pet Battle works the same way.

- Reduced EXP from monsters on lower floors, so higher floors pay off more: about 25% less on Floors 1-30 and about 20% less on Floors 31-40. Floor 41 and up are unchanged. Bosses, the Endless Tower, raids, quest rewards and fusion are unchanged. Players and pets are reduced by the same rate.

[Fixes]

- Fixed Hera's hair being pulled sideways by her arms and shoulders while walking or using skills. Her hair now follows her head.

- Fixed pets walking across unbuilt bridges in The Riven Skyway. Long messages now open in a readable panel instead of shrinking into tiny text.

- Fixed selecting a warp destination with a number key also activating the matching hotbar slot.

- You can now use chat while the item or pet trade window is open.

- Fixed an issue in the Pet Battle where "The server did not respond" appeared during a battle and you could not challenge or spectate.

- Fixed an issue where a pet's EXP on its detail screen did not update while the Status screen was open.

- Fixed an issue where dismissing and resummoning a pet reset its skill cooldowns (cooldowns now keep counting while the pet is dismissed and while you are offline).

- Fixed an issue where Vampiric Fang and Sovereign's special skill "Progenitor's Embrace" did not heal pets that attack with ranged or magic attacks.

- Fixed an issue where starting the Endless Tower could start a monster stampede outside the tower (in the Farend Plains). Stampedes no longer start inside the tower or shops, and start once you are back in the Farend Plains.

- Fixed an issue in the Endless Tower where pets could push you outside the wall with no way back.

- Fixed an issue where a shiny boss could respawn as a normal-colored boss at full HP when another player entered the area during the fight.

- Fixed an issue where mounting a pet during the sleep emote made the player float high above the pet.

- Fixed the raid results screen showing a shorter battle time than the real one, which made total damage and Avg DPS not add up.

- Fixed an issue where effects from pet skills (Howl, Speed Up, Harden, Sand Dive, Mirror Echo, Petalfall Blessing, etc.) and boss pets' special skills (the Provoke, Rampage, Tailwind, Party Heal and Regen types) did not appear in the effect icons at the top left of the screen.

- While choosing where a ground-targeted spell lands, only the ground can be clicked, so you no longer press buttons or name tags by mistake (right-click, Esc or pressing the same spell on the hotbar again cancels).

- Fixed an issue where skills you removed from the hotbar were put back automatically after logging in again (only newly learned skills go into empty slots).

- Fixed long pet skill descriptions on the Bestiary detail screen (Brace, Rally, Venom Fang, Mend Allies, Canopy Embrace, Olympian Aegis, etc.) breaking from the second line on.

- Fixed an issue where you could sometimes slip past the gate from a town to the field without being moved, by walking beside the gate pillars or passing through quickly.

- Fixed an issue in the Zeus raid where part of the damage dealt by players who entered Heaven later was sometimes not counted.

- Fixed an issue where the monsters on South Cave B11-B15 attacked while facing away from you.

- Fixed an issue in The Riven Skyway where rubbing against bridge railings or platform walls while riding a pet, or being pushed by another pet, could sink you into the floor, let you slip outside the wall and walk on the open sky.

- Fixed an issue where pets sometimes did not follow you to town after using a Return Scroll, going through a gate or warp, or being knocked out.