Version 0.967 is here, with improvements to multiplayer, item handoffs, hit feedback and visuals.
New
- The main menu entry is now called Multiplayer. Join with an invitation code or choose directly from open rooms hosted by friends.
Changes

- Multiplayer no longer increases monster health. Instead, more monsters spawn.
- When a co-op save exists, starting lets you choose Continue or New Game. Solo and co-op saves are completely separate and cannot overwrite each other.
- After a multiplayer defeat, everyone stays on the defeat screen until all players select Retry. The button shows how many players have voted.
- On the multiplayer backpack screen, the host sees how many players have arrived. The button becomes Depart once everyone is there.
- When handing an item to a teammate, the item and its trigger and marble slots appear above their badge. Sending and receiving now have clearer animations and prompts.
- Teammate badges in the lobby and backpack screen now use hand-drawn holders and lanyards, with a hand-drawn red ready stamp.
- Held weapons are slightly larger along with the characters, including their attack hitboxes. The combat camera has been pulled back slightly.
- Hit feedback has more variety: light hits no longer pause the action; heavy and critical hits have longer hit pauses, screen shake and stronger knockback. Rapid fire no longer keeps combat stuck in slow motion.
Fixes
- Room buttons no longer overflow their cards when there are many of them.
- All teammates can now see the bad-luck setting selected by the host on the room card.
- The Pearl boss tentacles no longer visually clip through characters. Depth ordering now uses the point where each tentacle is rooted.
- Locked marble slots are now drawn with dashed lines. Paper airplane marble slots unlock inside a pencil case or schoolbag. Inserted marbles apply their effects to every paper airplane.
- Gently pushing the left stick to walk now immediately switches to controller input, preventing the mouse position from pulling movement in another direction.
Please use the in-game bug report feature to let me know about any problems, including whether you were playing solo or in multiplayer. Thank you!