Unknown Hero's Travel Diary 1.0

major update

无名勇者见闻录 · published · build 26344328

From a 2020 side project to its 1.0 release on October 31, 2026, this world is something I built step by step, and it has given me a great deal. Today I'm bringing the full 1.0 to you. ːsteamhappyːBelow is a look at the systems and features in detail.

Unknown Hero's Travel Diary Version 1.0 · Single-player open-world action adventure

You are no noble, and no general. You are just a nameless hero in a broken age.

Cities switch banners, factions settle scores, and monsters pour out of the wilds and their nests while the world burns. You have to live through it — take work, earn your keep, and decide how far this road goes.

What you do Take jobs in town, ask around, buy and sell; head out to hunt monsters and clear their nests; get caught between factions in the field or under the city walls; find a place to sleep when night falls and do it all again the next day. The days keep moving. The world won't wait for you.

A living world

  • Several cities, loaded on demand: Paris, Bordeaux, Marseille, Lyon, Nantes… linked by roads and city gates — a city only wakes when you walk into it.

  • Three factions: Royalists, Revolutionaries, and the Workers' Party. Who owns a city, how people look at you, and what work you can find all follow faction relations.

  • Dynamic war: march orders go out on the world timeline — gather, march, besiege, withdraw.

  • Weather and day/night: random weather and a full day/night cycle; residents keep to the clock.

Residents

  • Hundreds of residents, each with a trade, a home, a workplace, and a tavern they favor.

  • Everyone acts on their own: eat when hungry, sleep when tired, light lamps at night, limp when wounded, run when badly hurt.

  • After you leave, they keep living their own lives.

  • Crimes are only recorded when someone sees them: witnesses remember you, guards question, warn, and put a price on your head, and bounties go up on notice boards in town.

Combat

  • Bosses build up stagger by body part: head, torso, legs — each breaks at a different rate, and hit reactions match the part struck.

Abilities

  • Palm Lightning: a ranged electric strike.

  • Telekinesis: seize a target from a distance and throw it.

  • Grappling Hook: pull yourself up to a high point or across a gap.

  • Time Stop: halt time.

Monsters and nests

  • Monsters band together to attack cities; nest strongholds recover and grow with the days.

  • Large monsters have their own movesets and effects: acid spit, thrown rocks (with a trail, so you can see them coming), heavy slams.

  • Left alone, they establish fortified strongholds out in the wild.

Quests and map

  • Three factions, each with its own quests.

  • Independent adventurer contracts on the side.

Version 1.0

  • Two faction questlines can be completed in full.

  • A run lasts 30 days: the schedule drives the whole situation, it isn't an endless grind.

  • Chinese and English.

  • A single save, keeping one previous backup; autosaves on death, on revive, and at ending points.

Settings

  • Graphics quality, volume, mouse sensitivity, shadow distance, grass and tree distance are all adjustable.

The world won't wait for you.