Shorter knockouts. Getting knocked down now keeps you out for 7 seconds early in the night, then 10, 15 and at most 20 seconds as the night goes on (it used to climb to 30).
Panas can't win by locking everyone up anymore. Shutting Whispers away still buys him time, but Panas now wins only if the Whispers haven't finished their tasks by 6 AM.
Swings cost stamina. Every swing uses up a tenth of the sprint bar, and a tired swing is slower, so no more endless swinging.
Lock-picking is much friendlier. Every lock now has exactly 5 pins with much wider gaps, and it no longer gets harder the more often you're caught.
Knocked out in a wardrobe? You stay out cold inside, and the lock only appears once you come to. If a teammate opens the door before that, you tumble out and wait on the floor to be revived.
Shorter knockouts, Swings cost stamina, easier locks · Mr. Panas Playtest patch notes · SteamPeaks