v0.3.3 Handling Overhaul
Thank you to everyone who played the demo and sent feedback. The number one thing you told me was the handling, so this update rebuilds the riding physics from the ground up.
Brand New Bike Physics
- The bike now rides on a real two wheel suspension instead of a ball rolling on the track. No more snapping on the edges of the track model.
- Small bumps no longer throw you into the air or make you lose control.
- No more riding up walls or stepping up onto short walls and bales.
- Pitch follows the ground under both wheels, so whoops and ramp faces tilt the bike naturally.
- The bike leans into turns based on your speed: small lean when slow, laid over when fast.
Real Jumps
- You leave the lip at the angle of the ramp face and fly a real arc: up, over the top and down.
- Your speed on the face decides how far you go, so rhythm sections are about throttle timing.
- Hands off, the nose follows the arc so you line up with the landing.
- Like a real bike: gas in the air lifts the nose, rear brake drops it.
- Landing on a downslope keeps your speed. Casing it does not.
Two Riding Styles
Outdoor Motocross
Inspired by modern motocross sims. Your body position on the lean stick matters on the ground too: lean forward to turn in tighter, sit back on the gas for drive and wheelies. Berms grip much harder than flat turns, and tight corners at speed need a drift.
Supercross
Inspired by the classic PS1 supercross games. Throttle control is everything, jumps are short and honest, you roll the rollers, the bike leans hard into corners and buckles and bounces on landings.
Smarter AI
- AI riders brake for corners based on how sharp they really are, so they stop running wide.
- Fixed AI turning around and riding the wrong way after missing a corner.
- AI leans into corners and only drifts when it needs to.
- Races stay close: AI that falls far behind gets a small boost, AI far ahead eases off a little. It never touches close battles and fades out on the final lap, so the finish is always decided by riding.
Fixes
- Fixed race positions: the leader no longer drops to 4th or 5th after a big jump or a wide line.
- Fixed bikes on the start grid counting almost a full lap ahead.
- Fixed the rider's arms and legs shaking while riding.
Tell Me What You Think
Handling is the heart of a racing game, so I want to hear everything. Does it feel right? Too grippy, too loose, too floaty? Post in the forums or leave a review. Every bit of feedback helps shape the full release.
If you are enjoying DüRT, adding it to your wishlist helps more than you know.
See you on the track!