Fairy Tales Survivors · published · build 26343583
Arsenal: weapons and trinkets to unlock: the Flame Wand, Tome of Spells, Light Spear and 10 trinkets are now earned through achievements; track your progress in the weapon picker, the new Treasury and on the end screen.
Choose between two trinkets: an event reward now shows two different trinkets, each with its own rarity roll, and you pick one.
New main menu: achievements and trinkets to unlock are always on screen, on both sides of the Play button, along with your progress toward the next goals.
Trinkets that fit your build: a family trinket (burn or blunt, for example) only shows up once your squad has at least two sources it can boost.
New walk animations: Cinderella, Snow White, Rapunzel and the Pied Piper walk more smoothly and stay planted on the ground, and the Giant has a new walk twice as smooth.
Smoother fights: burning and chilled enemies no longer cause stutters, including on Steam Deck.
Cleaner battlefield: blood, ash, ice and gibs left by enemies fade after a few seconds.
Coming soon: We're working on new heroes and a new game mode. More details soon!
Arsenal, weapons to unlock: the Blowgun, Longbow and Frost Scepter are available from the start. The other weapons are unlocked through achievements in the new "Arsenal" group:
Flame Wand ("Playing with Fire"): set enemies on fire 1,000 times;
Tome of Spells ("The Last Rivet"): bring a weapon to Masterwork with every mod Legendary, twice;
Light Spear ("And They Lived"): win a run on "Hunter or prey?".
Trinkets to unlock: 10 of the 23 trinkets must now be earned through an achievement, and 13 are available from the start, with at least one in every build family. Locked trinkets don't appear in draws, and new unlocks apply from your next run.
Wolf's Fang ("Who's Afraid Now?"): bring down the Big Bad Wolf 10 times;
White Rabbit's Watch ("Running Late"): catch the White Rabbit 5 times;
Hamelin Flute ("Pay the Piper"): win a run with the Pied Piper in your squad;
The Tinderbox ("Kindling"): win a run with the Flame Wand in your squad;
The Cook's Pepper ("Seasoned to Taste"): kill 250 enemies that are burning and poisoned at the same time;
Rumpelstiltskin's Rage ("Stamp Your Foot"): kill 15 enemies with a single blast;
The Dwarf's Bag of Gold ("Big Spender"): spend 5000 gold on weapon mods;
The Emperor's New Clothes ("The Emperor's Wardrobe"): fill every trinket slot in a single run, 3 times;
Henny-penny's Acorn ("The Sky Is Falling"): frighten enemies 200 times in a single run;
The Vorpal Blade ("Beware the Jabberwock"): lose 3 runs in a row.
Unlock progress:
in the weapon picker, locked weapons are dimmed with a "Locked" badge, the unlock condition and your progress (e.g. 120 / 300); the Encyclopedia shows the same;
newly unlocked weapons and their squad slots get a "New" badge;
the new Treasury page shows trinket unlock conditions and progress;
the end screen has an Unlocks tab with what you earned during the run and your closest goals.
New main menu: Achievements and the Treasury are always visible on both sides of the Play button.
the Achievements card shows how many you have earned, the latest unlock and up to six started achievements, nearest to done first;
the Treasury card shows all 23 trinkets (locked ones as silhouettes, new ones with a "New" badge) and the next trinket to unlock, with its condition and a progress bar;
gamepad Y (or G) opens Achievements, and X (or F) opens the Treasury;
the Start button is now called Play, and Wiki, Leaderboard, Options and Quit sit in the bottom corners of the screen;
in the Treasury, a trinket's "New" badge goes away once you have looked at it.
Choose between two trinkets: an event reward now shows two different trinkets, each with its own rarity roll, and you pick one. The reveal shows both trinkets, then their tiers climb in a race; the book opens on its own, and you can pick either card with a gamepad. When only one trinket is available, you get one card.
Trinkets that fit your build: a family trinket only shows up once your squad has at least two sources it can boost (perks, ultimates, your weapon and its shop mods all count). For example, The Witch's Own Oven waits until the squad has both the Flame Wand and Ash Trail. Trinkets you hold can still be upgraded, and the pool never shrinks below the number of trinket slots.
New "Fear" effect tag, marked as not working on bosses, on Ash Trail and Rapunzel's Tears. Blunt, explosion, control and fear are now build families, so trinkets like Pinocchio's Hammer and Rumpelstiltskin's Rage show up more often in builds that suit them.
A new progress reset dialog explains what is erased and what is kept, and tells you if a reset doesn't finish.
New walk animations for Cinderella, Snow White, Rapunzel and the Pied Piper: more restrained arm motion, fully visible shoes and feet planted on the ground. The Giant has a new 8-frame walk instead of 4 frames.
During the farming phase, events now appear about every 40 seconds on average, giving the squad more time between objectives. Pacing during the zone collapse is unchanged.
Events that appear near the squad now avoid the route it has already explored, including the starting point.
Cone telegraphs (such as the wolf's huff and the boss's lasso) now fill outward from the caster, pulse and shift from red to white, like circle and rectangle telegraphs.
Burning and chilled enemies no longer cause stutters: on Steam Deck, frames over 33 ms in the heaviest fight dropped from about 43 to about 1 per minute. Flames now trace the silhouette evenly, and event enemies are warmed up during loading. Loading takes slightly longer as a result.
Blood, ash and ice left by defeated enemies dry or cool, then fade after a few seconds. Embers burn for less time, and gibs and small-enemy corpses disappear sooner.
The pause menu opens on the tab you used last and remembers it until you quit the game. New tab order: Attributes, Team, Statistics, Map. Clearer wording for an attribute nobody in the squad has a bonus to.
The Giant's walk uses less video memory.
The Steam leaderboard now works even when the game can't reach the analytics server; before, it stayed on its loading screen.
The leaderboard now labels the difficulty levels correctly.
The squad leader no longer takes brief detours caused by a rare pathfinding error on the Briar March map.
Pause menu:
tooltips no longer stay on screen after you click a character card, trinket or attribute;
the "Only changed" toggle is no longer clipped;
after switching from mouse to gamepad, the first press lands somewhere sensible, and the stick no longer skips two steps;
opening the pause menu over a level-up, trinket, shop or race screen no longer loses that screen's gamepad focus.
If a boss disappears during a pull telegraph, its attack is now fully cancelled.
The Giant's eyes stay on its face during the new walk, and its gibs match the new frames.
Gold and other collectibles that vanish without being picked up no longer count toward the on-map item limit.