Your main show's TV deal keeps what you agreed. Loading a save, signing a wrestler or pushing from the World Editor replaced your main show's deal with the network's standard offer. A renegotiated deal, an accepted time-slot change and a switch to another network were undone, and the contract went back to its full length. They now stay.
New careers keep their starting TV terms. The bonus for hitting your target, the penalty for missing it and the target set for your roster were lost at a new career's first load, which nearly doubled the target. They now stay. A career that already lost them keeps its current deal.
World Editor changes still apply. Changing your network's weekly fee in the World Editor still re-prices a starting deal, with its bonus and penalty following the fee, and moving your promotion to another network still moves it. Deals you negotiated or changed in the game keep their terms.
Second shows on TV
A second show on its own network pays that network's fee. When you put a secondary or developmental show on a network in the World Editor, its TV deal had no fee: Media Rights showed $0, while the show was actually paid your main show's weekly TV fee. New games now get the right deal from the start. In a career in progress, click Push to Current Game in the World Editor once, and each of those shows will pay its own network's weekly fee, so your weekly TV income can go up or down. Deals you negotiated or changed in the game keep their terms.
Moving a show to another network moves its upcoming shows too. The deal stayed with the old network, and shows already on the calendar kept naming it for up to a year. The deal and the upcoming shows now move with it, and shows that already aired keep the network they aired on.
Two shows can share a network. Each gets its own deal and its own weekly fee. Changing one show's time slot, cancelling one of its shows or ending its deal leaves the other show's deal alone.
A House show you put on a network in the World Editor goes on TV. Its upcoming shows stayed House shows until the calendar ran past them. After you push, they air on that network.
Match gimmicks and stories
Your own gimmicks no longer replace the built-in ones. A world that saved its own match gimmicks lost Standard, No Disqualification, Steel Cage and the rest of the built-ins from booking. The built-ins now stay next to yours, in booking and in the World Editor's Match Gimmicks list, and you can still edit them. If you recreated one yourself, you'll see both; delete yours in the World Editor if you like.
Adding a match story keeps the built-in stories. Match Stories opened empty for a world that had no stories of its own, so saving one new story left booking with only that story. It now opens on the built-in stories, ready to add to.
Calendar
Your own Calendar shows keep their times. A show you added in the Calendar with the same name as one of your weekly shows took that show's start time, time slot and length. It now keeps its own.
Update - 10/31 · Promo Wrestling World patch notes · SteamPeaks