0.8.0: a harder second half, new boss moves, in-run treasures, a one-page forge

GEARSMITH · published

Difficulty

  • Difficulty now follows how far along the route you are, not which area you are in. Later legs have more monsters, tougher and harder-hitting; a half-built setup needs 6 to 7 hits per normal monster.
  • Elites and mini bosses hit harder. The strongest healing effects are weaker; the dash blood pool now spawns at most once every 4 seconds.
  • The Grove Warlord, the Abyss Mother and the Caravan Master each have new moves in every phase. Charges are faster, and standing next to them gets you hit.
  • The last three bosses have new life and damage numbers: a fight takes about a minute, each hit takes less of your life, and you can take more of them. The Abyss Mother no longer drags on for minutes.
  • Boss warnings are solid areas instead of dotted lines, so the safe spots are easy to see. In co-op, guests see the new boss moves too.
  • Redrawn: the Abyss Mother's big arm slamming down, and the Grove Warlord falling over.

Treasures

  • Accessories are now in-run treasures: pick one of three after each boss, wear up to two, and forge them up to +3 at the forge.
  • First six: Upturned Candle, Black Bounty, Crimson Ledger, Watchdrum, Rondo Sheath, Shadow Writ. Each one has an upside and a cost.

Gear and runes

  • Rune and glyphstone picks show where they will go; one press sets them, the shoulder buttons change the target.
  • Picking up gear opens a small box: wear it (the old piece's level, runes and glyphstones melt into it), salvage it, or keep it in the backpack.
  • Salvaging is available from the start, with a confirmation.
  • Engravings are now Glyphstones: carved stones with their own stone-slab pick card.
  • The forge is now one page: all four worn pieces with their sockets and glyphstone places, no tabs.

Screen and controls

  • Fullscreen on non-16:9 screens no longer has black bars; the extra space shows more map. New Scaling setting.
  • Every action is now a framed button that lights gold when selected.
  • Warnings on the Vess Isles sand are now dark and easy to read.
  • Removed an oak that blocked the way in the Urga Woods.