Nuclear Nightmare V8.1.4

Nuclear Nightmare · published · build 26341650

Patch Notes v8.1.4
- Fixed Leech bites conflicting with other enemies’ grab attacks.
- Fixed Huskies occasionally biting the wrong player when multiple players interacted with them.
- Broken doors, including shattered glass doors, can no longer be opened or closed.
- Improved broken-door physics, reducing cases where doors remain upright or get stuck in their frames.
- Fixed doors failing to visibly open, close or break while spectating another player.
- Fire sounds now fade with the flames and stop when the fire disappears.
- Fixed the Rechargeable Batteries perk occasionally causing flashlights to stop working.
- Fixed hosts being unable to turn off their flashlight using F.
- Using F while holding a revolver now toggles only the flashlight. The revolver stays selected, and its ammo count remains visible. Switching to another item puts both away.
- Fixed gas pumps sometimes refusing to refuel a flamethrower after using a revolver and flashlight together. Improved gas-canister refueling reliability.
- Fixed playable enemy assimilation sometimes leaving victims stuck without their HUD or control.
- Killing a playable enemy before its victim’s head explodes now interrupts assimilation and saves the victim.
- Playable enemies can now assimilate vehicle occupants, including passengers, and break powered generators.
- Added brief spawn protection for playable enemies while they remain near their spawn location.
- Updated the playable enemy interface.
- Fixed reinforcement issues involving infected players and restoring control after respawning.
- Snowmobiles entering Forest water now suffer engine failure and eject their riders instead of exploding.

Nuclear Nightmare V8.1.4 · Nuclear Nightmare patch notes · SteamPeaks