Patch 1.2.2 — Terrain fixed and smoother movement

Murciavania · published · build 26336564

A few hours ago we temporarily restored the previous version of Murciavania because the recent room revisions had left floors, platforms and room boundaries unclear. We sincerely apologise for the inconvenience and for the problems you ran into.

We have redone that work, reviewed it and checked it with our automated tests, and this is the corrected version. Thank you for your reports: we would not have caught it so quickly without them.

Terrain and room boundaries

  • Floors, walls and pillars attached to the frame of each room are now drawn as a solid stone structure in front of the background, with a visible ledge on whatever you can stand on and a cast shadow. You can tell at a glance where you can go and where you cannot.
  • The empty space beneath the floor has been filled with solid ground, darker the deeper it goes.
  • The painted skies and vaults of the ceilings are preserved.
  • Free-standing blocks in the middle of a room let the scenery show through and keep a clearly marked edge.
  • The same treatment applies to both the front-side rooms and the rooms of the Envés.
  • Entrances, exits, secrets, items and collectibles are not moved and their access does not change.

More life in the backgrounds

  • Ambient effects (water glimmers, steam, dust, leaves) are visible again, more noticeable and no longer hidden behind the stone.
  • Torches, lamps and banners set against walls are drawn in front.
  • The mist of the Envés now rests on the floor.

Ginés: smoother movement

  • Running animation fixed: the second half of the stride cycle was reversed, which made him look as if he were sliding.
  • Ginés no longer runs in place when pushing against a wall.
  • More stable camera when stopping and turning, and smoother movement on high-refresh-rate displays.
  • Turning while running now has a footstep and a little dust.
  • The run animation matches your speed better when starting and stopping, with less of a skating look.
  • When sitting down and getting up at benches and save points, the camera moves more smoothly.

Sound

  • New sound when Ginés is hit: deeper, shorter and drier, less shrill and less tiring when repeated.

Enemies and water

  • Straw Judas (the fire-throwing scarecrow): he now stands on the floor or platform, without the rope that made him look as if he were hanging. Fixed in every room where he appears.
  • The placement of several enemies has been reviewed so they are not waiting for you right where you arrive in a room, and designed positions have been restored in some rooms.
  • Stray water tiles have been fixed in six rooms so the water is consistent.

We keep reviewing the game. If you see anything that is hard to read, does not match the background, or feels off while playing, tell us on the forum: we read everything.

Thank you for your patience and for continuing to play.

MANZASOFT · Manuel Manzano

Patch 1.2.2 — Terrain fixed and smoother movement · Murciavania patch notes · SteamPeaks