Azalea · published
Hello, this is the Jindallae development team.
Thank you for continuing to take part in testing since our last update.
This update adds ships and gliders, 4 new Joseon heroes, and a merchant who visits your Mill.
We've also added F1–F11 production hotkeys and an English language option, and improved how the AI builds and uses its heroes. [New Units: Naval / Air]
- You can now build the Shipyard and the Glider Workshop.
The Shipyard (requires Hullyeon Dogam) can only be built on the coast and produces the Panokseon, Turtle Ship, and Transport Ship.
The Glider Workshop (requires Ironworks) produces the Transport Glider and Attack Glider. The Attack Glider requires the "Develop Attack Glider" research.
- Ships travel only through deep water. They can cross shallow water only when it is flooded by rain.
- Air units fly straight over any terrain.
- Wind affects the speed of ships and air units: 25% faster with a tailwind, 25% slower against a headwind.
- The Panokseon and Turtle Ship outrange Archers.
- The Transport Ship carries 6 ground units and the Transport Glider carries 3. If a transport is destroyed, the units aboard die with it.
Right-click a transport with your units, or right-click your units with a transport, to board. Hold Shift to keep loading.
Press D and pick a spot on land to unload there, or click a passenger's portrait in the info panel to unload one unit.
- Ground-only attackers can no longer attack air units.
Units that can attack air units: Attack Glider, Transport Ship, Yi Sun-sin, Heo Jun, Singijeon Tower, and Archers and Gapsa after Research Arcane Arts.
The Transport Ship attacks air units only. [New Heroes: Yu Seong-ryong / Samyeong Daesa / Kim Deok-ryeong / Kim Si-min]
- Added 4 new Joseon heroes.
Recruit Yu Seong-ryong and Kim Si-min at the Hullyeon Dogam, Kim Deok-ryeong at the Armory, and Samyeong Daesa at the Temple.
- Samyeong Daesa - Lightning
Strikes a 3×3 area with lightning. It also hits your allies and your own units and buildings.
The strike leaves burning ground that damages units and buildings on it, spreads with the wind, and burns up resources. It goes out faster in the rain.
Requires "Develop Lightning" at the Temple.
- Samyeong Daesa - Rain Ritual
Brings rain for 100 seconds. Requires a Rain Ritual Scroll bought from the merchant.
- Yu Seong-ryong - Charm
Permanently takes control of an enemy unit below two-thirds HP. Heroes cannot be charmed.
Requires "Research Charm" at the Hullyeon Dogam. "Research Greater Charm" extends it to mechanical, naval, and air units.
- Kim Deok-ryeong - Summon Tigers
Summons 2 tigers beside Kim Deok-ryeong. No mana cost, 3-minute cooldown.
Tigers can't be controlled. They attack the nearest enemy in sight on their own, and follow Kim Deok-ryeong when no enemy is near.
They grow bigger and stronger with his level, stay until killed, and don't take up population. Kim Deok-ryeong gains half of the experience the tigers earn in battle.
- Yu Seong-ryong attacks with fireballs, and Samyeong Daesa attacks with bolts of lightning.
- The Armory can now be built from the build menu (requires a Mill). [New: Merchant]
- Once you research Resource Value Upgrade, a merchant will visit your Mill.
The merchant has a chance to arrive every 50 seconds and stays for 50 seconds; you'll be notified when they arrive and leave.
- Merchant trades:
Sell Food: pay 500 food for 300 wood. Sell Wood: pay 500 wood for 300 food.
Ginseng (800 food, 800 wood): restores 200 HP to all your units.
Rain Ritual Scroll (500 food, 500 wood): needed for Samyeong Daesa's Rain Ritual.
Ox (500 food, 500 wood): each Farmer converted into an Ox Farmer needs 1 ox. The conversion itself no longer costs resources. [New Building: Pagoda]
- The Pagoda has been added to the worker build menu (requires a Temple).
- The Pagoda offers two researches: Faster Mana Regeneration and Research Mana Assist.
With Mana Assist researched, heroes of level 3 or higher can use Mana Assist (U) to draw mana from nearby allies. [Heroes]
- Fallen heroes can no longer be recruited again right away. The wait is 30 seconds per level (30 seconds at level 1, up to 240 seconds at level 8).
The wait is halved if you have a completed Temple. The summon button shows the time left, and you'll be notified when the hero is ready.
- Hero mana regeneration and mana gained per level now match the original game.
Healing now costs mana in proportion to the HP restored.
- Yi Sun-sin's Gigong Sinpo cooldown has been reduced from 30 to 10 seconds.
- As in the original, Gigong Sinpo now deals 3x damage to buildings, 0.8x to cavalry, and 0.6x to infantry and heroes. [Balance]
- Daejanggun Cannon attack speed is about 30% slower, and its size has increased (2×2 → 3×3).
- Cheonja Cannon damage against buildings is now 1.2x.
- The Singijeon Tower now attacks air units only. Its range now matches the Cannon Tower.
- Gapsa range has increased from 12 to 15.
- Archers and Gapsa can attack air units after Research Arcane Arts. The research no longer grants +15% attack. [Movement / Combat]
- Workers can now put out fires (F, or right-click a burning tile).
After putting out one fire they move on to the next one nearby, and gathering workers put out fires on nearby resources on their own before going back to work.
- Fixed an issue where units zigzagged when moving diagonally.
- Fixed an issue where construction was canceled because the worker kept heading toward a blocked side.
- Fixed an issue where workers got trapped in gaps between buildings after finishing construction.
- If a drop-off spot is inside an enclosed space, workers now drop off resources at another spot.
- Fixed an issue where production buildings sent units out to unreachable places, such as fortress walls with no stairs.
- Fixed an issue where large units, such as heroes and the Daejanggun Cannon, couldn't exit from the left or bottom side of a building and were produced in gaps between buildings.
- Fixed an issue where units produced by buildings on hills appeared inside the ground.
- Patrol behavior has been cleaned up.
A patrol ordered mid-fight now starts after the fight ends, and units returning from a chase rejoin combat once they reach the patrol route.
- Fixed several issues where multiplayer games went out of sync. [AI]
- The AI now builds Shipyards and Glider Workshops and uses Panokseons, Turtle Ships, and Attack Gliders.
It prepares coastal and anti-air defenses when it sees its opponent building ships or gliders.
- The AI no longer builds in spots that create enclosed spaces where units get trapped, such as between building walls and trees.
This also covers spaces that close up as several buildings are added.
- When its base is cramped, the AI searches a wider area around its base and then builds at an expansion, instead of squeezing buildings into narrow passages.
- The AI expands early by building a Mill where resources are plentiful once its base resources run low.
- The AI now judges gathering spots by walking distance, so it builds Mills near spots that require going around fortress walls.
- The AI now recruits a wider variety of heroes, and fixed an issue where the rush AI never recruited any heroes.
It recruits melee heroes early and ranged heroes later, and builds a Mill and an Armory to recruit Kim Deok-ryeong.
- Fixed an issue where the AI counted Gwak Jae-u's clones as part of its own army.
- The rush AI now attacks in stages, adding one more hero with each wave.
- The AI now uses the new heroes' skills (Lightning, Rain Ritual, Charm) and Mana Assist.
- When fighting breaks out near the AI's base, its waiting troops join in right away.
- When rain floods a crossing, AI melee troops pull back out of range of enemies on the far side and wait. [UI / Controls]
- Added F1–F11 production hotkeys, so you can train units without selecting a building.
In Options, choose Auto (slots are fixed in the order your production buildings are completed) or Manual (Imjinrok 2 style, register with Ctrl+click). Switch in-game with Ctrl+↑ / Ctrl+↓.
Hover over a production slot, control group slot, or idle worker slot to see a description.
- Removed the old F1 (idle worker) and F2 (all troops) hotkeys; idle workers now have their own slot.
- When several buildings of the same type are selected, training now queues 1 unit at the building whose queue will clear soonest.
- Double-clicking or Ctrl+clicking a building now also selects buildings of the same type that are under construction.
- Clicking anywhere on a unit's model now selects it, and the drag box selects units it covers only partially.
- Added "언어 · Language" to Options, so you can now play in English.
By default, the game follows your Steam language setting.
- Command and research icons now use the original game's artwork.
- You're now told why when a skill can't be used or the target is invalid.
- On-screen notifications are easier to read.
- Fixed an issue where the Join button in the lobby room list couldn't be clicked.
- Fixed an issue where transparent parts of the bottom HUD blocked map clicks and the results screen buttons.
- Fixed an issue where the command panel was misaligned with the bottom frame.
- Fixed an issue where the "Back to Lobby" and "Quit Game" buttons at the bottom of Options were unresponsive or shifted to one side.
- Fixed an issue where the cursor and building placement were misaligned when building on hills.
- Updated the in-game help to the latest content and added an English version.
When the game language is English, the English help opens, and you can switch between Korean and English with the link at the top of the help page. [Graphics / Sound]
- Command and research icons and some effects, such as Gigong Sinpo and the new heroes' attacks, temporarily use resources from the original game.
Kim Deok-ryeong's Summon Tigers doesn't have its icon, portrait, or sounds yet.
We'll replace them with newly made resources over time.
- Joseon Headquarters now show the player color.
- It's now easier to tell harvested parts of a rice paddy from unharvested ones.
- Snow now falls on some maps.
- Fixed a brief stutter when buildings collapse.
- Replaced the Spearman model, and adjusted the sizes of ships, gliders, the Daejanggun Cannon, and other units.
- Fixed an issue where trees at the top edge of the map were cut off by the fog of war.
- The map edge now fades out more naturally.
- Added attack sounds for the 4 new heroes and command voice lines for 6 heroes.