Upgraded to Godot 4.7.2 (custom patched build), with faster startup and Continue and fewer hitches.
Cached city details and routes, background file loading during logos, and settings/achievements built when first opened. City caching saves another 0.66 s on a full career's Continue on the test PC.
Test PC (Ryzen 7 7700X, RTX 4080 SUPER, 1080p Ultra): first launch 114 → 38 s; normal launch 16.5 → about 11 s; full-career Continue 19–25 → about 11 s; longest hitch during 90 s of play 0.9 → 0.05 s. Results vary by system.
Full-game memory use on the test PC increased from about 7 to 8.8 GB.
Cleaning and gameplay
Seven dirt types with surface relief, including a new type with customer stories; improved wet/oily rug visuals and cracked mud that tools break up and move.
Dirty water flows to drains and the floor dries fully. Added squeegee waves and splashes from the brush, rotary machine, and water gun.
Rats or bats can emerge from rugs and leave through the open garage or front door.
Sprinting through water on an empty wash pit causes slips, falls, and incident reports. Improved the animation for getting up.
Thrown rugs knock people over and trigger angry reactions. Clients in conversation and workers who are away only glare.
Rug throws follow the crosshair. Blocked throws over street walls/onto awnings; unreachable rugs return to the floor where they were thrown from.
Glass office window blocks client interactions and lost-item hand-ins. A modelled service hatch unlocks one league after the Lost & Found box.
Fixes and sound
Fixed rugs lying flat on the READY rack and pavement rugs permanently blocking passers-by.
Added sounds for rug throws, wet-floor slips, getting up, the squeegee hook, workers picking up/setting down rugs, and lost-item landings.
Kasia's squeegee flute now occurs about once per 100 squeegee sessions.
Windows
Code-signed the game to address Windows 11 Smart App Control blocks on new PCs and handhelds.
The first launch after updating prepares graphics again once and may take longer than usual.