MythOS Playtest · published · build 26339484
🤝 Play Together
• Friends at your table over Steam: invite them with the 🤝 button or an invite link; they watch live, play a character you give them (sheet, pack, map, trading, crafting) and take their own turns in fights
• One turn for everyone: each friend writes what their character does and your next turn tells it all, or tell it yourself with ✍️ Narrate; pause the table or remove a friend; AI turns are paid from the host's Drachma
☁️ Steam Workshop and the Cloud Pass
• The Workshop: share anything you export (characters, monsters, maps, lore, designs, whole campaigns) and add what you subscribe to from the new STEAM WORKSHOP tab; titles show before download, an updated campaign replaces your old copy, and a failed upload says what Steam said
• The Cloud Pass signs in with Steam; the full game comes with 2,500 Drachma (the demo 250) and you can buy more in the game; the World-Mind and every AI button work on it, and a turn's later passes and retries are free
🎲 Run the game yourself, no AI needed
• Roll Check, Appointments and Life: real checks with the game's dice, book what happens later, marry characters or give them children
• Right-click the map: pick or force a locked door, sneak (monsters hunt only who spots you), spawn monsters, set traps, start rumors, and World Tools (market shocks, disasters, hordes, scarred or healed land, a town that breaks away or is razed)
• Character sheets: add or take off any condition, lay a buff or a poison, and REVIVE, KILL or RAISE UNDEAD
• Summons bring back your fallen companion or call a real creature from your Bestiary, even a whole pack; the Creator writes summons
• Quests: a ✓ COMPLETE button; a quest closes when every objective is ticked, rewards and all, and keeps its whole record
🐉 Dungeons and fights
• The dungeon lives: monsters explore and hunt on their own, adventurers come to brave your dungeon, and anyone outside your party acts on their own
• Fights: you move your Speed each turn, fights move through doors, a fight already begun plays on in manual combat, and hovering a 🎯 shows who it is
• Furniture is solid, and leaving a room puts you at its door
• Spar anywhere: a bout where nobody dies; whoever you strike fights back; each fight starts fresh
• Monsters spawn at the right strength, on open ground and never in a wall; their abilities cost your world's own pools; monsters the AI invents stay creatures
🚪 Doors, towns and people
• Only real doors lock: private homes, storehouses and workshops keep theirs, and Treasure Pavilions are shops
• Arriving in town puts you near its middle, and an officer selling goods goes on to the market square
• People keep their homes when you load, a night away is just a night away, outsiders stay out of your private buildings, the people you go to meet wait for you, someone the story sends away really leaves, and you walk all the way across a building
🚢 Vehicles
• Vehicles follow you and trade from their own hold at the market (the story can too); they can need no fuel, burn it wherever they go, keep to dry ground, say what they travel on, and open on their own maps; food loaded aboard shows at once
• Your house's vehicles: the people aboard your leader's vehicle count for your house; the Logistics tab shows every hold; his own buildings and vehicles work for the house, its trade can use his vehicle, and the Production tab says what's aboard
🏛️ Houses
• The other houses research again, never research twice, plan after a month-long skip and catch up on what they would have done during it (a new setting caps the passes), and the AI is told what a house can really recruit
• Buildings need their research; cards say what they upgrade from and to and what they need first; the Garrison offers only what you can recruit; a rebuilt building takes its new name; homes cost no workers
• Projects: a finished one stays finished in the Manual Agenda Editor, a convoy's sale is told to the story, and a road can be built from the Strategy Editor
• Rules: a requirement written as a list never crashes a turn, "either of these peoples" works (requires_any_species), and locks read whole words of a name
✍️ The story
• Normal reads like everyday English, and a new Genre style writes like your world's own books
• People know only what reached them; your character says only what you wrote; the storyteller keeps the hour; the Narration Polish works on every turn; the AI's notes keep their updates
• Timelines: choose what the AI remembers of each, 📌 pinned entries are always remembered, ⭐ starred things are always in its context, and your Context Hierarchy numbers mean what they say
• Characters: skipped days still earn experience, your own level-up rules stay yours, nobody starts above his realm, new characters get sensible ages, and a class is never a job title
🗺️ Maps
• Roads: travellers keep to them and go through the towns on their way, the red line follows the road, and roads go round the water
• Towns: every building drawn as what it is for, a well as a well, side view with gardens and no floating buildings, and thrones keep their dais clear
• Inside: walls are walls, rooms keep their doors, and the repair button says what it fixed and redraws the map
• Wild maps fit your world: each spot is a place you go into and stays open ground, and chests hold real things
• The Atlas: a richer Natural style, going up draws the whole map, side view on both map windows, and odd tags never stop a map
💰 Markets and money
• Markets: out of stock here isn't not sold anywhere, every market shows its prices, junk goods are cleaned out, and descriptions can invent goods like fish
• Coins you pick up go into your wallet
🧭 New campaigns
• A new campaign explains itself with a first quest and Lore Book entries, starts with an empty Lore Book, and keeps the names you gave
• The generator gets stuck far less: factions, place names and blueprints are asked again or built from the plan, your hero is always found, Quick Start never builds from a blank form, and the leveling panel works
🧰 Crafting, settings and windows
• Crafting takes longer to master; Known Blueprints can be searched and sorted and say what each makes
• Settings: AI Configuration folds, the tips switch hides every tip, the game asks in its own windows, Ctrl+K shows every match, fewer stock fantasy names, and no stray code numbers in tooltips
• Also: adversary cards are wider and scroll, the Auditor checks costs against your world's pools, and a Lore Book export imports back whole
🛡️ Safety and speed
• Nothing from another player can run in your game, only the game's own window can talk to it, your AI keys stay with the game, and shared pictures and ids are checked
• Faster on big worlds: your screen gets only what changed, and typing keeps up on a big map