Ye Old Seadog Playtest · published · build 26336373
This is kind of a big one! We've added some requested features and made a big change to trays. You might also notice some bug fixes and some slight performance improvements!
Cozy Mode: Added "Cozy Mode" under Settings -> Gameplay. When Cozy Mode is disabled, customers have patience timers that scale with the player count.
Tray Overhaul: The tray is no longer a secondary inventory—it is now a functional Tool! Pick it up to carry up to 6 items at once, whether it's food, drinks, or dirty dishes.
Fishing Rod Shenanigans: Your fishing rod can now hook and reel in other players, as well as ragdolled NPCs (regular, upright NPCs remain safely non-hookable)
Tavern Reputation & Customers:
Customers now have a dynamic daily arrival chance that increases with the fame you earn throughout the day.
Fame no longer drops into negative values (currently capped at 500).
With Cozy Mode off, customers who leave after running out of patience will hurt your daily arrival chance.
Dirty tavern? Customers reaching your door might take one look, say "This place is too dirty!", and turn right around depending on how messy things are.
Customers leaving because the menu is completely empty will now show a "Nothing on the menu" bubble.
Minigame & Timing Tweaks:
Table Cleaning: Reduced the post-cleaning delay so you can get back to moving much faster.
Chopping: Slider speeds now vary slightly with each chopped ingredient for a less predictable rhythm.
Grill: Base starting speeds now have a bit of random variation while keeping the round-by-round speed increases intact.
Fishing: Fish behavior is now more dynamic, shifting between normal swimming, sudden escape bursts, and brief idle moments.
Drinks & Recipes:
Fixed an issue where old drink names carried over into fresh sessions.
Drinks can now be forgotten from the wish book.
Food and drinks can no longer share the exact same name (the submit button will lock and turn red).
Added a random name generator that dynamically suggests names based on your selected ingredients.
Tutorial Improvements:
Shortened several tutorial dialogue sequences into floating bubbles.
Added a clear "Captain's Ledger [B]" prompt with an exclamation mark on the menu tutorial step.
Table & Seating Fixes:
Fixed a problem with the 8-person table so every seat in the tavern can now be filled.
Fixed extra plates and mugs spawning on the twins' table that previously blocked cleanup during brawls and stalled service.
UI & Quality of Life:
Fixed blurry text rendering issues across the UI.
Added a status indicator on the "Add to Menu" button so you can instantly see what's on the menu (Green) and what's not (White).
Fulfilling half of a combined food and drink order now immediately clears that item from the customer's bubble.
Visuals & Performance:
Optimized tavern lighting for improved performance.
Added an eye-adaptation effect when moving between indoor and outdoor areas.
Singleplayer Pause: Pausing the game in singleplayer now properly halts the game simulation.