Patch v0.2.0

Ye Old Seadog Playtest · published · build 26336373

This is kind of a big one! We've added some requested features and made a big change to trays. You might also notice some bug fixes and some slight performance improvements!

  • Cozy Mode: Added "Cozy Mode" under Settings -> Gameplay. When Cozy Mode is disabled, customers have patience timers that scale with the player count.

  • Tray Overhaul: The tray is no longer a secondary inventory—it is now a functional Tool! Pick it up to carry up to 6 items at once, whether it's food, drinks, or dirty dishes.

  • Fishing Rod Shenanigans: Your fishing rod can now hook and reel in other players, as well as ragdolled NPCs (regular, upright NPCs remain safely non-hookable)

  • Tavern Reputation & Customers:

  • Customers now have a dynamic daily arrival chance that increases with the fame you earn throughout the day.

  • Fame no longer drops into negative values (currently capped at 500).

  • With Cozy Mode off, customers who leave after running out of patience will hurt your daily arrival chance.

  • Dirty tavern? Customers reaching your door might take one look, say "This place is too dirty!", and turn right around depending on how messy things are.

  • Customers leaving because the menu is completely empty will now show a "Nothing on the menu" bubble.

  1. Minigame & Timing Tweaks:

  • Table Cleaning: Reduced the post-cleaning delay so you can get back to moving much faster.

  • Chopping: Slider speeds now vary slightly with each chopped ingredient for a less predictable rhythm.

  • Grill: Base starting speeds now have a bit of random variation while keeping the round-by-round speed increases intact.

  • Fishing: Fish behavior is now more dynamic, shifting between normal swimming, sudden escape bursts, and brief idle moments.

  1. Drinks & Recipes:

  • Fixed an issue where old drink names carried over into fresh sessions.

  • Drinks can now be forgotten from the wish book.

  • Food and drinks can no longer share the exact same name (the submit button will lock and turn red).

  • Added a random name generator that dynamically suggests names based on your selected ingredients.

  1. Tutorial Improvements:

  • Shortened several tutorial dialogue sequences into floating bubbles.

  • Added a clear "Captain's Ledger [B]" prompt with an exclamation mark on the menu tutorial step.

  1. Table & Seating Fixes:

  • Fixed a problem with the 8-person table so every seat in the tavern can now be filled.

  • Fixed extra plates and mugs spawning on the twins' table that previously blocked cleanup during brawls and stalled service.

  1. UI & Quality of Life:

  • Fixed blurry text rendering issues across the UI.

  • Added a status indicator on the "Add to Menu" button so you can instantly see what's on the menu (Green) and what's not (White).

  • Fulfilling half of a combined food and drink order now immediately clears that item from the customer's bubble.

  1. Visuals & Performance:

  • Optimized tavern lighting for improved performance.

  • Added an eye-adaptation effect when moving between indoor and outdoor areas.

  1. Singleplayer Pause: Pausing the game in singleplayer now properly halts the game simulation.