Random dungeon fights now save at the start of every party turn. If you quit mid-fight, Continue puts you back in the fight at that turn.
Reloading and making the same choice gives the same result.
Scripted fights (prologue bosses) are not saved mid-fight.
Summoned Tarots
Summoned tarots now add half of their summoner's Strength, Endurance, Mental and Agility (rounded up) to their own.
The Magician:Stir the Pot replaces Tea Spoon. Fire damage from Mental, splashes within 2 cells, +1 damage per Wand spell cast this battle (up to 10).
The Fool:Trip Up replaces Vine Whip. Adds +1 damage per Agility and leaves the target Vulnerable for 60 ticks. Root of Memory now aims at a Vulnerable enemy first.
The High Priestess now Freezes the enemy she lands on (15 ticks).
Abilities
Mend: heals 40% of max Health, +3% and +1 Health per caster Endurance (was 35%, +2% per Endurance).
Heroic Blow: a kill restores 1 Sanity to the party (was 2).