Update v1.0.2 - The One Where I Make Zombies Great Again

Metal Thunder · published · build 26339135

Hey Commanders!

Second patch in two days, and again it's mostly stuff you found. I'm on my 20th hour straight bug fixing so I need a little bit of a breather. Again thank you all for your patience. Metal Thunder will be in a much better place in the coming days with all your support. Thank you from the bottom of my heart!So let's get to the nitty gritty. Weapons hit harder early on, Zombies reloads are cut in half, and the Campaign has a brand new mission screen. Thank you for every report, they make this so much faster.

Zombies

  • Weapon Power: Gunship weapons hit way harder in Tier I and ease off toward Tier IV, where they stay as before. The Gatling also gets the Survival damage buff it had missed. Thanks L'mon Army and psykogundam!

  • Reloads: Every gunship weapon reloads in half the time (the Gatling went from 35 s to 17.5 s), and reload upgrades from mastery and cards count for more. Thanks MaxVR!

  • Tech Tree: Everything you own can now be used in every mission tier.

  • Noise: Zombies no longer flock to wherever you're shooting. They head for your base like they should. Thanks Reach!

  • Salvage: Income is up 50% across the board. Kills, hives, crates, wave bonus, workers, command post, missions, all of it. Pair it with the Build Time option and you've got room to build a real defense. Thanks Reach!

  • End of Wave: Idle crawlers no longer drag out the end of a wave, but nothing at your wall or under your crosshair gets removed. A wave also doesn't end early while the last zombies are still hammering your walls, so you get the kills and the boss reward. Thanks Archimaede!

  • Mastery: Every kill counts toward weapon mastery and kill unlocks now. Swarm kills used to be scaled down so hard that weapons barely leveled. Your progress carries over exactly. Thanks Archimaede!

  • Emergency Supplies: Emergency ammo and fuel arrive on their own. The Ammo Depot's Emergency Crate fires by itself during breaks when you're below half ammo, so it's still ready when the next wave hits. Thanks Archimaede!

  • Landing Zones: LZs, evac pickups and the final extraction no longer spawn next to a zombie spawn or right on the horde's path. Thanks TYTD le dragon gris!

  • Rescues: Zombies no longer spawn on top of the civilians you're rescuing. They come from further out, so you have time to clear the way. Thanks Zabiki!

  • Helicopters: Evac helicopters land, wait, and the civilians actually run aboard. Defend the LZ works, the timer starts at touchdown. Your own support strikes can't kill the extraction, LZ or evac helicopter anymore. Thanks lnomsim!

  • OH-8 Scout: The starter scout patrols the wall during waves, fights near the base and got a door gunner. Thanks lnomsim!

  • Drone Ammo: The drone no longer shows an empty magazine when it's full. Crates, the Ammo Depot and emergency ammo refill it too, and the solo autopilot doesn't drain it. Thanks lnomsim!

  • Orders: No one on the ground? Pilots can order the base troops straight from the gunship: Go, Collect and Hold. Solo troops keep their orders when you jump into the gunship, and a Hunt from the gunship doesn't steal them. Thanks Archimaede!

  • Vehicles: They drive through FOB gates and reach their Go points instead of circling the base.

  • Co-op: Players who join mid-wave can order a Hunt again.

  • Vision: Your vision mode is remembered separately for the gunship and the drone, so you land right back in thermal. Thanks Archimaede!

  • T-Pose: Zombies killed off screen no longer die in a T-pose. Thanks Reach! (Though somet'mes they still wanna die like a swan)

Survival

  • Starting Weapons: They hit harder and blow up wider, and the blast you see now matches the damage. The bonus fades as you prestige that weapon, so at prestige 8 it's the same gun as before. Thanks L'mon Army and psykogundam!

  • Missile Barrages: A prestige 10 Maverick no longer tanks your framerate. Same damage, same missiles. Thanks Phantasmo!

  • TRIDENT: Lock-on is more forgiving at long range, the town no longer glows white in thermal, air strikes hit targets on the hills, the deck guns help against shore batteries, and the opening doesn't throw 20 boats at you in 20 seconds. Thanks Steve!

Campaign

  • New Mission Screen: The briefing and the last mission's debrief sit side by side. Hit Play and every voiced line types out as it's spoken. The briefing plays on its own the first time you open a mission, and the map, loadout, objectives, threats, stars and difficulty are all right there.

  • Weapon Power: Gunship weapons hit like the new Survival starters. The 30mm kills a technical in about 4 rounds instead of 12, and BTRs take about 7.

  • Orbit Control: Your orbit is no longer moved for you at mission start. "Orbit Here" points the way and you decide.

  • Convoys: Escorted convoys keep moving. In Black Box the convoy moves much more reliably, though still can be bugged. This is the main culprit for Campaign to be reworked and is a tough cookie to crack but I'm committed

  • Black Box: Pod search in the HUD, a calmer route line, ambush spots marked as the convoy gets close, and it's clear when and how to burn the wreck.

  • Pickups: Helicopters land and wait while the crew runs aboard. No more people vanishing from 25 m away.

Everywhere

  • Key Bindings: New tab in Settings. See and change every binding in one place, keyboard or gamepad, also from the pause menu. Thanks MaxVR!

  • Crosshair Drift: Fixed the crosshair drifting or spinning on its own with only a mouse plugged in. Some mice and headsets pretend to be a joystick, and the game was listening. Thanks ToxicMatrix and Gigachad Hooxi!

  • Friendly Fire: Nothing can shoot itself anymore. Vehicle MGs don't fire from inside their own hull either.

  • Tanks: No more missiles out of the main gun (T-90, T-80, BMP-3).

  • Helicopters: Rotors blur at speed now.

  • Missiles: Smoke trails don't cut off abruptly anymore.

  • Orbit Here: Moves are faster and still fly like a heavy aircraft.

  • Menus: They stop jumping to the top option when your mouse sits between two rows.

  • Stability: Fixed several crashes from the live game.

What's Next?

Campaign work is still being done, please be patient with me on this one. Black Box and the rest of Act I are getting a lot more love. Keep those reports coming!

See you in the skies,

— Tolga ⚡