Patch 1.0.1: Pacing, translation and story fixes

Lantern Hollow · published · build 26339927

Summary: Text now waits for you, the story keeps its monogamy promise, and a confusing line is fixed in four languages.

Thank you to everyone who’s checked in to Lantern Hollow this week, and especially to the players who took the time to write detailed reviews. This patch comes straight from that feedback.

Text pacing

About a third of lines moved on before you’d finished reading them. Every story line now waits for you to click or press a button before the next one appears.
Lines that ask you a question still stay on screen while the choices are up, so you can reread them before deciding.

Monogamy, as promised
The store page says this story is written for one person at a time, and a few paths didn’t live up to that. Those are fixed:

Once you’re seeing someone in Act 2, a second evening with another character no longer ends in a kiss.
After you commit to someone in Act 3, the late-night visit at the front desk plays out as a quiet, friendly night instead of an invitation.
Removed an option in one committed route’s intimate scene that went against that route’s commitment.

Players who haven’t committed to anyone still have every door open.

Translation fixes

Fixed a line of Tobe’s that read as a contradiction in German, Czech, Polish and Turkish. The joke is that he didn’t come in to check the furnace, and it now lands that way in those languages.
If you spot another line that reads oddly in your language, please post it in the Discussions with a screenshot.

Saves

Existing saves carry over. If you’re partway through Act 2 or 3, choices you’ve already made stay as they are; the new rules apply from here on.

Keep your light lit.