Today's update brings together the fixes and improvements released since our previous patch notes. The biggest change is a new window-based interface that gives you more room to see the world.
Build your own interface
- Inventory, Equipment, Quests, Combat, Magic, and Skills have their own windows. Open multiple panels together instead of switching everything through one shared panel.
- Chat, Party health, and Bard songs also have separate windows. Move, resize, collapse, or close them, then reopen them from the bottom bar.
- Window positions and sizes save on your device. Use Layout to lock positions or reset the arrangement.
- Added a window-background opacity slider for minimalist layouts. The minimum is 35%; text, controls, and borders remain visible.
- Chat no longer reserves a full-width strip across the bottom of the game. Press Enter to reopen chat and start typing.
- Adventure Log now has its own tab inside the chat window.
- Small screens use one reachable panel at a time instead of overlapping desktop windows.
- Menus, dialogs, buttons, inputs, cards, the top banner, and minimap controls now share a consistent green-and-gold design.
- The new interface replaces the previous layout.
Clearer names and interactions
- Player nameplates show the character's name and equipped title on one line, with the clan underneath. GM tags remain visible when active.
- Friendly NPCs show their name above their role, including Banker, Merchant, Innkeeper, Quest giver, Quartermaster, and Bazaar broker.
- Gathering labels show the resource name, gathering skill, required level, and availability. Depleted wood and ore nodes show their return timer.
- Wells, campfires, workbenches, and kilns use matching labels with their purpose underneath: Healing, Cooking, Crafting, or Smelting.
- Hovering over an interactable node or its label highlights its model.
- Improved destination markers, service directions, world-label readability, and handling of overlapping labels.
Gathering feedback and shared tools
- Added a small centered progress bar while chopping, mining, or fishing. It follows the current gathering cycle and disappears when you stop or the node is depleted.
- Woodcutting and mining now stop their tool animations immediately when a shared node runs out, rather than continuing through the rest of a cycle.
- Other players can now see your axe, pickaxe, or fishing rod while you gather, with matching animations and facing.
- The server checks gathering activity before sharing it with nearby players.
Simpler equipment and less clutter
- Equipment now focuses on what you are wearing: five equipment slots, individual item stats, and total Damage and Defense.
- Equip and unequip items by clicking them in Inventory. Ownership and skill-level requirements still apply.
- Removed duplicate equipment controls from Combat and Magic, along with the extra protection explanation in Combat.
- Removed the redundant character name, level, and gold summary beneath the minimap, plus routine save-status messages. Genuine save or refresh errors still appear.
- Removed the bottom region-name and camera-controls strip.
- Fixed shop controls becoming difficult to reach in smaller windows.
Movement and combat fixes
- Improved click-to-move responsiveness and routing, and fixed an issue where an older server response could pull your character back after moving.
- Improved attack timing, attack-progress feedback, and facing during combat.
- Clearer feedback distinguishes blocked or unsuccessful attacks, healing, and beneficial effects.
- Enemies returning to their territory are protected from attacks. Fixed repeated retreat/reset behavior being used to gain combat XP without completing a fight.
- Territory and retreat warnings now appear briefly in the center of the screen, making it clearer when you need to move closer.
A clearer start and healing guidance
- Reworked the opening adventure with clearer goals and guidance through the first activities. Existing starter progress is retained.
- Added clearer guidance for finding healing and preparing for danger.
- Low-health feedback is smaller, with a configurable warning sound rather than a large intrusive popup.
- Safe towns slowly restore health while you are out of combat: 1 health every 5 seconds. This does not heal you through active combat or provide offline catch-up healing.
- Added interface text-size options to help with readability.
Getting the update
Restart the desktop client or refresh the web client to load the latest interface. No separate Steam client download is required. Your characters, progress, items, and purchases are preserved.
Thank you for the detailed reports and feedback. Please keep telling us where something is confusing or gets in the way of playing.