Demo update: smoother camera, fairer parry, bug fixes

IRONVOW · published

Thanks to everyone who played the demo and sent feedback. This update fixes the problems you reported.

Camera

  • On high platforms the camera now keeps the whole knight in view, jumps and double jumps included.
  • The camera rises smoothly ahead of a jump instead of catching at the top of the screen.

Combat

  • Parry no longer triggers on a boss just walking into you. Only real attacks can be parried.
  • Holding guard no longer slides the knight across the floor.
  • Guard now blocks body bumps from walking enemies (no damage, but not a parry).
  • Walking enemies stop just short of you, so their swings are the threat, not their bodies.
  • GROTHMAW's hitbox now matches his body, so jumping over him is fairer.
  • The charged slam (HEAVY FALL) now shows its shockwave along the ground, and the blast sits on the floor.

Enemies

  • Wizards only start casting once they are on screen.
  • Skeletons no longer flip back and forth when you stand right above them.
  • VARGHAST no longer sinks into the floor or slides during spells.

Other fixes

  • Wall slides no longer work over bottomless pits.
  • Dash and roll trails no longer flash a stray streak for one frame.