Thanks to everyone who played the demo and sent feedback. This update fixes the problems you reported.
Camera
- On high platforms the camera now keeps the whole knight in view, jumps and double jumps included.
- The camera rises smoothly ahead of a jump instead of catching at the top of the screen.
Combat
- Parry no longer triggers on a boss just walking into you. Only real attacks can be parried.
- Holding guard no longer slides the knight across the floor.
- Guard now blocks body bumps from walking enemies (no damage, but not a parry).
- Walking enemies stop just short of you, so their swings are the threat, not their bodies.
- GROTHMAW's hitbox now matches his body, so jumping over him is fairer.
- The charged slam (HEAVY FALL) now shows its shockwave along the ground, and the blast sits on the floor.
Enemies
- Wizards only start casting once they are on screen.
- Skeletons no longer flip back and forth when you stand right above them.
- VARGHAST no longer sinks into the floor or slides during spells.
Other fixes
- Wall slides no longer work over bottomless pits.
- Dash and roll trails no longer flash a stray streak for one frame.