Tenebris Playtest 0.0.4

Tenebris Playtest · published

Networking Pass 3

Major update fixing networking finally and adding a couple new goodies.

Updates:

  • Online finally works officially and has been tested.
  • Player revival is a thing in co-op. So if you die after 20 seconds you will revive.
  • Spectating exists now while you're dead in co-op.

What's next?

We're finishing up more networking and architecture updates next. I'd say these are the exact next things to look forward to.

  • Level 2-100 mapped out
  • XP division based on number of players.
  • Enemy health multiplier based on number of players.
  • Enemy spawn multiplier based on number of players.
  • Level 1 actually being how level 1 was always intended meaning just your primary weapon then future levels unlock your two secondary weapons.
  • Health level ups.
  • Health drops from enemies.

Not super exciting stuff but all of these things will make the long term health of the game substantially better. After that is tackled I have much more exciting plans for the patch(es) after that.

Tenebris Playtest 0.0.4 · Tenebris Playtest patch notes · SteamPeaks