Networking Pass 3
Major update fixing networking finally and adding a couple new goodies.
Updates:
- Online finally works officially and has been tested.
- Player revival is a thing in co-op. So if you die after 20 seconds you will revive.
- Spectating exists now while you're dead in co-op.
What's next?
We're finishing up more networking and architecture updates next. I'd say these are the exact next things to look forward to.
- Level 2-100 mapped out
- XP division based on number of players.
- Enemy health multiplier based on number of players.
- Enemy spawn multiplier based on number of players.
- Level 1 actually being how level 1 was always intended meaning just your primary weapon then future levels unlock your two secondary weapons.
- Health level ups.
- Health drops from enemies.
Not super exciting stuff but all of these things will make the long term health of the game substantially better. After that is tackled I have much more exciting plans for the patch(es) after that.