Lynayly · published
This is one of our biggest demo updates yet! We're introducing Ultimate abilities for all four character classes, new cooperative Rest Shrines, improved combat mechanics, and several interface and multiplayer improvements.
Ultimate Abilities: Every character class now has a powerful Ultimate ability:
Warrior — Concussive Wave: Interrupt and stun all enemies on the battlefield.
Rogue — Fan of Knives: Generate additional Knife cards as you play other cards.
Cleric — Divine Restoration: Remove Poison and restore health to your entire party.
Mage — Arcane Echo: Repeat your next three spells for additional effects.
Ultimate Charging: Each class charges its Ultimate through different combat actions. Activate your Ultimate with F once fully charged.
Persistent Ultimate Charge: Ultimate charge carries between battles and is preserved when continuing a saved run.
Cooperative Rest Shrines: Players can choose to recover health, upgrade cards, or contribute Ultimate charge to the entire party.
Damage-over-Time Effects
Poison, Burning, and Bleed have received significant improvements, introducing new interactions and strategic considerations during combat.
Poison: Poison damage bypasses armor. Incoming healing is absorbed by Poison stacks before it can restore health, making Poison removal particularly important.
Burning: Burning damages armor before health. When a burning character dies, half of their remaining Burning stacks spread to eligible adjacent allies, potentially creating a chain reaction.
Bleed: Bleed damage increases at certain health thresholds, while healing can reduce the damage inflicted by subsequent ticks.
Improved player rejoining and character restoration during an ongoing run.
Main Menu Improvements: Updated menu presentation and navigation.
Multiplayer Lobby Improvements: Redesigned the hosting lobby with clearer player slots and invite-code controls.
Potion Interface: Updated potion displays with a new circular design.
Audio Settings: Fixed volume percentage labels occasionally displaying incorrect values.
Fixed card-drawing errors that could occur when a battle ends.
Fixed certain selection and hover interactions referencing UI elements that had already been removed.
Additional gameplay and interface fixes.
We're continuing development of World Chronicles, a system of community-driven story events and shared unlocks that will help shape the world of Lynayly. This feature is not yet available in the public demo.
We're also continuing to improve combat, multiplayer, and the overall player experience as development progresses.
Thank you to everyone playing the demo, sharing feedback, and helping us improve Lynayly!