Terrible Lizards · published · build 26293172
Hey Explorers!
We're very excited to see everyone jumping into the world of Terrible Lizards. Seeing all of the fan art, let's plays, theories, etc. has been a 'raw-some' time. With all the new players though we're hearing about a few other 'Terrible' things, namely bugs.
We are still pretty early into digging into all the feedback around the release but we've tried to expedite forward a few changes we think will help with some of the more prickly issues.
Fixed an issue where the title screen could 'stick' and persist into gameplay, effectively soft-locking progression
Fixed some cases where a call with Stella could lock different buttons and break progression
Fixed an issue where player's would sometimes die immediately when entering a slide
Fixed an issue where controllers could get locked out of being able to sprint
Fixed an issue where an invisible collider could be present after some boulders fall down in the second Bronto hunt
Fixed an issue where players could move while sliding during a particular cutscene, causing them to immediately fly off a cliff
Fixed an issue where not all four fuses would work in the second Allo hunt
Fixed several issues where levels may not load/unload properly
If you were having some of the issues above, please let us know if they're looking better! If your issue isn't listed there, please hang tight, we're already sprinting hard on the next update.
As always, thanks again, everyone, for visiting Dalton's Dinos, and we'll see you soon with more fixes!