Demo v1.60: Hell mode, Paths, boss fights and a bigger camp

亡灵苏生 · published

Demo v1.60 is a substantial update focused on combat and character growth. Thanks to everyone who reported issues, especially in our QQ group and Steam Discussions!

What's new

  • Hell difficulty: Ready for a tougher fight? Hell brings fiercer enemies with traits such as armor, frenzy and poison mist, while your own army gets no extra power.
  • Build your own Paths: Light up the tree from its center, mix upgrades from Hundred Bones, Named Souls, Vanguard and Upright Rite, inspect it even during combat with the action paused, and reset your choices outside combat. The page has a new Chinese scroll-inspired look with cloud-patterned nodes, color-coded branch labels and new icons; Upright Rite's Talisman Bolt, Binding Seal, Golden Light and Thunder Rite each have their own combat effects and visuals.
  • More to watch for in boss fights: Bonecleaver throws a chain to drag you in, the Lantern-Hung swings its lanterns, pursues you with light and puts out its lights, and the captain plants a command banner. Bosses have breakable parts that can take an attack out of their arsenal, and a poison-lantern progress display now appears at the upper left during the Lantern-Hung fight.
  • A bigger camp: The eastern entrance is open, with more homes and a theater to explore. New touches around the village entrance, the North Pass and the Mist Marsh bring more local character to the journey.
  • Where the bones came from: The codex has a new "Where the Bones Came From" tab, where more of Su Ye's notes appear as you bind more souls. The camp theater has also begun trial performances of a few folk tales.
  • Smoother formation marching: Your army keeps up better while marching in formation, with very little difference in travel speed between formations.
  • A tidier interface: The pause menu has been reorganized, with story records and the codex gathered under an archive tab. Quest information is clearer during combat, and the campfire monument's teleport prompt no longer flickers back and forth.
  • Fixes and fewer interruptions: Fixed camp teleport monuments going missing after loading an older save, clashes involving prologue and chapter titles, and camp music failing to return after the revival scene. Repeated prompts have been trimmed, only one camp prompt appears at a time, and interacting after paying materials at a workshop no longer opens the teleport monument menu by mistake.
  • More sounds along the way: Added sounds for boss drums, chains and punting poles, along with rice scattering and the theater's gongs and drums. Near death, only the music becomes muffled; sound effects stay clear.

If you run into any save issues, please post in the Steam Discussions with a screenshot.

If you'd like to follow Necro Rising, you can add it to your wishlist. Free demo available.

Some art, music and voice in this game were made with AI tools and curated by the developer. Gameplay footage is real.