Minor Updates

Extracto Proviso Playtest · published · build 26335650

Safe Haven looks alive
• The grass on Safe Haven is new. Dense 3D grass clumps replace the old flat cards, with short and tall blades mixed, taller stands growing in patches, dry tufts here and there, and open clearings between. It bends away from you as you walk through it.
• Rocks and cliffs no longer look like identical copies of each other: every rock gets its own slight color and brightness, and large faces vary across their surface.
• Ore icons on the minimap are twice as large, so deposits are easier to spot at a glance.

Creatures
• The red tint on creatures hunting you in daylight is now half as strong.
• Night prowlers still will not enter your base on their own, but if you shoot one from inside the base it now fights back for about 30 seconds instead of standing there taking hits.

Interface
• The help popups on the inventory buttons (trash, filter, paint colors, reset, auto sort) now use the same styled panel as item tooltips, anchored to the button instead of following the mouse.
• First launch: the loading screen now shows the game title, a spinner and what it is doing (shader preparation, world loading) instead of a plain black screen, and it no longer waits for a click on an unfocused window.

Stability
• We are chasing a GPU crash that can hit NVIDIA cards a few seconds after a save finishes loading (the game freezes and closes with a "GPU hung" message). This build switches off a renderer feature that other developers found to be the trigger in this engine version. If you have seen that crash, please tell us whether it still happens after this update.

As always, Settings → Report a Bug sends us the details we need. Thank you for testing!

Minor Updates · Extracto Proviso Playtest patch notes · SteamPeaks