Lost Isle · published
Hello Survivors.
Lost Isle has changed a lot over the last several weeks. This week and next, we're walking through Raiding 2.0: what we rebuilt, why we rebuilt it, and how it should feel from both sides of the wall. This week is all about offense.
Raiding is louder now. Much louder.
You'll hear a raid long before you see it. Timber splitting. Stone giving way. The deep thud of a cannon somewhere past the tree line.
That's on purpose. If your clan hits a base surrounded by a dozen others, every one of them is going to know about it. Some will rush in to help the defenders. Some will wait for you to do the hard work, then take the loot for themselves. So pick your target carefully, and pick your timing even more carefully.
It also sounds really, really cool.
Raiding now runs on classic medieval siege engines, and they get bigger and meaner as you move through the research trees. None of them are cheap. A raid should cost real resources, so it pays to choose a target worth breaking into.
The first tier gives you the Shield Wall and the Runic Battering Ram. The Shield Wall rolls ahead of your group and takes the hits meant for you. The Ram gets rolled up to a wall and pulled back for each swing, and the more hands you have on it, the harder it hits.
Next up is the catapult, which fires two kinds of ammunition. Iron Shot wears a wall down over time. Incendiary Shot burns through wood and anything else flammable a defender has built, including a few of the turrets you'll meet next week.
At the top of the tree sits the cannon. Slow to fire. Impossible to ignore.
It takes four types of ammunition: Iron Shot, Incendiary Shot, Bomb Shot, and Infused Shot (pictured below). Each one does a different job. We'll leave it to you to find out which works best against what.
Not every raid needs a cannon, and not every clan can afford one. For everyone else, there's the Ladder. Set it against an enemy base and climb. If someone left a wall open or an upper floor unguarded, you'll find it.
We've also added new throwables built for raiding, and they're just as useful when you're the one holding the walls. The Bag of Bombs is the workhorse. You'll need a lot of them. The Arcane Blast Charge is the opposite. You won't need many.
Every tool on this list has an answer. Next week we're covering the other side of the siege: barricades, turrets, and what it takes to build a base that actually holds.
Raiding 2.0 is built for groups. You'll want people watching your walls at home and people beside you when you go after someone else's. Find them now. Join our Discord and start building a clan you can trust :D
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