Military Conflict: Vietnam · published · build 26331805
- Added hair (head and face) cosmetic options
- Made it possible to not wear any cosmetics
- Made Bot cosmetics less random, now picking from limited sets of outfits
- Fixed several issues related to input device
-- NOTE: If you experience problems with audio, remember to update your software, especially if you use BandiMPEG/BandiCam
-- Drivers and codecs in versions released before 2018 WILL suffer compatibility issues
- Fixed a bug when framerate data was available to shaders only when motion blur was enabled
- Limited max cloud speed to 20 units/sec
- Player status effects are now cleared on each round restart
- Fixed an issue when scoping in when having Depth Of Field disabled
- Potentially fixed all causes of "phantom menu" that restricted keybinds and normal play
- Loadout/Appearance selection is now saved automatically
- Made switching factions in Main Menu more user-friendly
- Primary weapons are now grouped into expandable subcategories
-- NOTE: You close subcategories by clicking them again or double-clicking outside of them
- Improved layout of Appearance menu
- Improved readability of lists in Loadout menus
- Fixed icons sometimes not loading in Loadout menus
- Fixed Gas Masks and Armor not being saved
- Fixed "Invalid character selection" errors for some loadouts
- Improved handling of random appearances
- Improved command menu and radar icons
- Fixed Weapon Info Panel showing invalid stats for certain weapons
- Fixed invalid margins in Prop Selection (Wrench) menu
- Updated models and textures of C96, C96 Stock, M712, Type 17
- Updated models and textures of Type 63 and Type 63 Para
- Improved details on Stoner 63A model
- Tweaked melee weapon damage and range
- Added Boss Wave
- Changed wave structure to match the previous one more closely
- Decreased starting inventory values:
-- Weight: 19 (from 21)
-- Buildable Props: 7 (from 9)
- Reduced default wave count to 11 (Boss Wave 12)
- Reduced cost of turrets
- Decreased (slightly) the chance of zombies dropping loot
- Fixed Weapon Info Panel showing invalid stats in Zombie Mode
- Fixed invalid multipliers for Solo play
- Fixed player-placed mines exploding when Bloats or Sludgers attacked player barricades
- Increased HP of barricades, tweaked Metal Wall
- Refined weight and ammo pool of weapons that were not tweaked in the previous update(s)
- Re-enabled Parachute
- Re-enabled scaling multipliers for Big Zombies (Havoc, Buffalo, Elephant)
-- This means there will be more of them depending on the player count and difficulty
- Increased enemy HP:
-- Buffalo by 65%
-- Elephant by 45%
-- Havoc by 16%
- Improved burning effects on zombies
- Backend work for new weapons and enemies
- Parachute might not be depleted on use, preventing the player from buying it again in Zombie Mode.
- Hair might be visually clipping through several hats and accessories.