Compromised Investigator Playtest · published · build 26331640
-Went stutter hunting with a homemade lag detector. Highlights: skipping time was ~5x slower than it needed to be, and the Journal allocated up to 29MB of garbage per frame. The in game log was a very slow moving memory leak. All fixed. The town runs smooth now. I'd say overall, the game is like 95% smoother. This was done mostly in preparation for the itch html build so that it'll work even on potatoes.
-Leaving to the main menu now SAVES your run. Abandoning a perfectly good Investigator by misclick is no longer supported. This also removes the ability to spam "New Game" -> "Mystery Box" -> "Abandon Game" -> "New Game" loop to stack endless apples :rofl:
-Fixed not taking bleed damage when spending your turn failing to run away from a fight.
-Added missing evidence token to fleeing few of the combats.
-A certain Priest now notices more kinds of trouble on you, and offers help while help is still possible. (=easier to unlock Holy Salve)
-Evidence UI now also slides around.
-Steam Deck: controller inputs now work by default (right pad = mouse, triggers = click). Deck users, tell me if it's better!
-Typo fixes, prose fixes, and the usual pile of small things.