Soul Savior – v0.0.14

Soul Savior Playtest · published · build 26330832

Soul Savior – v0.0.14

This update adds 18 new spell upgrades, reworks the sound design and fixes a lot of bugs reported during the playtest. Thanks to everyone who sent feedback!

New spell upgrades

Neutral

  • Elemental Reaction: hitting an enemy already affected by a status from a different element triggers a small explosion (20 / 40 / 70% of the spell's damage).
  • Frenzy: each kill within 2 s of the previous one gives bonus damage, stacking up to 5 times (+3 / 5 / 8% per stack).
  • Last Stand: below 30% HP, your spells cost less mana (-20 / 35 / 50%).
  • Focus: standing still for 1 s boosts mana regeneration (+30 / 60 / 100%).
  • Embers: Dragon's Breath leaves burning ground behind it for 1 / 2 / 3 s.
  • Orbit: every few projectiles (1 in 6 / 5 / 3), one orbits around you for 3 s instead of flying straight.
  • Gravity: after exploding, an AOE slows the enemies it hit (15 / 25 / 40% for 2 s).
  • Crossfire: a laser passing through an AOE splits into a cross from the AOE's center.
  • Flammable Web: a fire spell hitting a Web trap sets it ablaze, burning the enemies caught in it.
  • Conductor: an electric spell hitting a trap overcharges it, so its next 1 / 2 / 3 activations deal double damage.
  • Recycling: a trap that runs out of charges explodes (50 / 100 / 200% of one activation's damage).
  • Architect: your first 1 / 2 / 3 traps placed each preparation phase are free.
  • Sale: 1 purchase in 5 / 4 / 3 at the merchant is half price.

White

  • Double or Nothing: if no civilian died during the wave, your interest is multiplied (x1.5 / x2 / x3). Otherwise you lose it.
  • Gratitude: each saved soul gives 5 / 10 / 20 gold.
  • Soul Shield: good souls ignore the first 1 / 2 / 4 of your spells that hit them.

Black

  • Pact: each corrupted soul permanently increases your max mana (+2 / 4 / 8).
  • Human Shield: civilians near you absorb part of the damage you take (20 / 35 / 50%).
  • Damned Leap: hitting a damned soul with an AOE teleports you to it, 1 / 2 / 3 times per combat phase.

Audio

  • Monsters with legs now have footstep sounds.
  • A gong now sounds when every monster of the wave has been killed.
  • Idle villagers now cry.
  • Monster sounds now have random variations, like trap sounds, so they get less repetitive.
  • Trap spark effects are more visible, and their sounds now follow the SFX volume setting.

Gameplay & UI

  • Good souls now move more slowly.
  • Better layout for the HUD texts in the top-left and top-right corners.

Bug fixes

  • Monsters stayed fast after returning their gold to the spawn. They now go back to normal speed.
  • Chain: projectiles now target the next monsters correctly.
  • Snowball: the projectile now visibly grows.
  • Spell sounds no longer freeze while the pause menu is open.
  • Monsters with Button, or with the boss's trap-dodge bonus, no longer trigger Spring traps.
  • The Soul Shop now shows every spell upgrade (some were missing).
  • Soul Shop: the soul essence text no longer overlaps the "Current upgrade" title.
  • In-game shop: the Refresh price turns red when you can't afford it.
Soul Savior – v0.0.14 · Soul Savior Playtest patch notes · SteamPeaks