Spooky Update now OUT!

major update

Automon Arena · published · build 26331266

Spooky Update is live!

Phew, made it just before Halloween! Enjoy being terrified of playing this game now, because it's very scary.

More on the update:

NEW SPOOKY TYPE:

In time for the season, Spooky type was added to the game, alongside 10 new Automons!

ENDLESS MODE:

Continue past the Player Champion, get to a higher area, like Area 51 or even 53!

OTHER COOL STUFF:

Champion History, Electric rework, new Event, so many bugs fixed that it's kind of embarassing that there were so many in the first place!

More about new Automons and Spooky

  • New Spooky type, with a bonus of "When your Automons faint for the first time= they keep fighting for 1|2|3|4 more seconds"

  • Spookorch and Magmelt are now Fire/Spooky. Chilock is Ice/Spooky. Gashole is Poison/Spooky

  • Electric bonus changed to "Inflict 4|6|8|10 Shock (1% chance for attack to fail and lose Shock stacks) on successful hit"

  • 10 new Automons, one of which can be Alpha. I'm not listing them here - go discover them!

Gameplay Changes

  • Endless Mode: continue past Player Champion, to infinity and beyond (or like, area 60 before the game oustscales you to an absurd degree). Endless is a repeating series of 5 normal areas (including NPCs, events and sometimes Alpha caves) followed by a Gym that didn't appear yet in the run

  • Your highest area reached is tracked in your stats now

  • New "Wonder Animal Trafficking" event that's like Wonder Trade, but exchanges your whole party

  • Grinder event added to Adventure, and now only needs 2 Automons of the same type. If both types are the same, the badge is random

  • Wonder Trade now gives the incoming Automon more bonus stats if the one you gave away had some

  • Watch Tower event added to Adventure

  • Dump event's "Team Exp" outcome now distributes 8 level ups randomly to your team (max 4 on a single Automon), with a bias towards underlevelled Automons

  • Player ghosts and gyms are now easier in Adventure

  • Wild Automons scale a bit faster in Adventure

  • Exp required for Automons to level up decreased by roughly 8%

QoL/Visual

  • New Champion History button in main menu

  • Autodox is now accessible from the game screen and records upgrades higher than 2, now fight for who can make the biggest Mobird

  • Buff icons now have tooltips when you hover on them

  • Global chat now survives server crashes

  • The client handles server troubles more elegantly, shouldn't be crashing

  • The game now remembers your order preference when you leave an adventure, so your party will still be arranged as you did

  • Pharmacy animation now shows what stats changed instead of just saying "Stats changed"

  • 11 new Achievements

  • 1 new player skin

  • 2 new player frames

  • Unlock table was also shifted down a bit towards lower levels, so you might already have some new stuff unlocked!

  • Text drawn on frames now has an outline to look clearer on all frames

  • Capturable Automons now show their level and types all the time

  • Refuse Exp increased by 5

  • A new prompt begging you to leave a review on Steam (You could argue that this is the opposite of QoL)

  • When a revealed area has an Automon that you could upgrade, it now has a star icon next to it on the map, and shows which Automon is upgradable when previewing what's there

  • Revealed areas are now remembered through save/load

Bugs Fixed

  • Ghost players' Mobirds getting bonus stats twice

  • Spookorch's upgraded ability doing MUCH less damage than intended

  • Weedge's ability reflecting incorrect amount of damage and not reflecting anything on the killing blow

  • Your team's HP resetting to full and EXP resetting to 0 on server crash

  • Dump's capture screen not having a Release button

  • Lava Cannon calculating damage based on active enemy DEF's, rather than target's

  • EMP disabling Noskop's increased damage from upgrades

  • Floatox, Ladybuff and Stranglie's abilities being able to reduce enemy DEF below 0

  • Meishowl's bonus not applying to Automons killed indirectly

  • Rejoining a game not revealing adjacent areas

  • Some adventure tooltips lying about game information, still showing BR rules

  • Professor scolding you for an incomplete team when you press Skip (empty area in BR)

  • Bosses being able to have a 3-star Automon

  • Leaving an adventure counting as a win in stats

  • Upgrade animation not showing the Automon coming out of the bag as shiny if the newly captured Automon was shiny

  • Charge bar not being consistent at showing actual charge