Automon Arena · published · build 26331266
Phew, made it just before Halloween! Enjoy being terrified of playing this game now, because it's very scary.
More on the update:
In time for the season, Spooky type was added to the game, alongside 10 new Automons!
Continue past the Player Champion, get to a higher area, like Area 51 or even 53!
Champion History, Electric rework, new Event, so many bugs fixed that it's kind of embarassing that there were so many in the first place!
New Spooky type, with a bonus of "When your Automons faint for the first time= they keep fighting for 1|2|3|4 more seconds"
Spookorch and Magmelt are now Fire/Spooky. Chilock is Ice/Spooky. Gashole is Poison/Spooky
Electric bonus changed to "Inflict 4|6|8|10 Shock (1% chance for attack to fail and lose Shock stacks) on successful hit"
10 new Automons, one of which can be Alpha. I'm not listing them here - go discover them!
Endless Mode: continue past Player Champion, to infinity and beyond (or like, area 60 before the game oustscales you to an absurd degree). Endless is a repeating series of 5 normal areas (including NPCs, events and sometimes Alpha caves) followed by a Gym that didn't appear yet in the run
Your highest area reached is tracked in your stats now
New "Wonder Animal Trafficking" event that's like Wonder Trade, but exchanges your whole party
Grinder event added to Adventure, and now only needs 2 Automons of the same type. If both types are the same, the badge is random
Wonder Trade now gives the incoming Automon more bonus stats if the one you gave away had some
Watch Tower event added to Adventure
Dump event's "Team Exp" outcome now distributes 8 level ups randomly to your team (max 4 on a single Automon), with a bias towards underlevelled Automons
Player ghosts and gyms are now easier in Adventure
Wild Automons scale a bit faster in Adventure
Exp required for Automons to level up decreased by roughly 8%
New Champion History button in main menu
Autodox is now accessible from the game screen and records upgrades higher than 2, now fight for who can make the biggest Mobird
Buff icons now have tooltips when you hover on them
Global chat now survives server crashes
The client handles server troubles more elegantly, shouldn't be crashing
The game now remembers your order preference when you leave an adventure, so your party will still be arranged as you did
Pharmacy animation now shows what stats changed instead of just saying "Stats changed"
11 new Achievements
1 new player skin
2 new player frames
Unlock table was also shifted down a bit towards lower levels, so you might already have some new stuff unlocked!
Text drawn on frames now has an outline to look clearer on all frames
Capturable Automons now show their level and types all the time
Refuse Exp increased by 5
A new prompt begging you to leave a review on Steam (You could argue that this is the opposite of QoL)
When a revealed area has an Automon that you could upgrade, it now has a star icon next to it on the map, and shows which Automon is upgradable when previewing what's there
Revealed areas are now remembered through save/load
Ghost players' Mobirds getting bonus stats twice
Spookorch's upgraded ability doing MUCH less damage than intended
Weedge's ability reflecting incorrect amount of damage and not reflecting anything on the killing blow
Your team's HP resetting to full and EXP resetting to 0 on server crash
Dump's capture screen not having a Release button
Lava Cannon calculating damage based on active enemy DEF's, rather than target's
EMP disabling Noskop's increased damage from upgrades
Floatox, Ladybuff and Stranglie's abilities being able to reduce enemy DEF below 0
Meishowl's bonus not applying to Automons killed indirectly
Rejoining a game not revealing adjacent areas
Some adventure tooltips lying about game information, still showing BR rules
Professor scolding you for an incomplete team when you press Skip (empty area in BR)
Bosses being able to have a 3-star Automon
Leaving an adventure counting as a win in stats
Upgrade animation not showing the Automon coming out of the bag as shiny if the newly captured Automon was shiny
Charge bar not being consistent at showing actual charge