Awoken · published
Changelog v.0.8.6, 2026-10-30
⦁ A: All characters in the game now have voice acting!
⦁ A: The dismissal dialogue should no longer play over the final story sequence if a party member was dismissed beforehand.
⦁ A: Roya can no longer end up phased in the Enclave if left unhired after the Kaia event.
⦁ A: Arnas can no longer end up without hiring dialogue after his encounter with the paladins.
⦁ A: Fixed a bug that could cause a completed quest to be undone when using or discarding an unrelated item.
⦁ B: A Credits screen has been added to Options.
⦁ B: All ghosts now have sound effects when speaking.
⦁ B: Edric’s dialogue can no longer trigger if he is dead.
⦁ B: Fixed a bug that could prevent an important dialogue from triggering after talking to Clement.
⦁ B: Environmental sounds should no longer make dialogue difficult to hear in the Inner Sanctum.
⦁ B: The paladin sigil can now be handed in even if a party member is wearing it.
⦁ B: When talking to a character, their voice should now sound less strongly positioned in the direction of their location.
⦁ B: Party members should once again comment when knocked down and when revived.
⦁ B: The sound of rain should no longer lag far behind its visual effect.
⦁ C: Two-handed weapons now correctly contribute twice as much to overall Gear Level as one-handed weapons.
⦁ C: Fixed a bug that could prevent the option to ask Healer Helen about Zara from appearing in their dialogue.
⦁ C: Fixed a bug that could prevent lanterns in interiors from turning on at night or cause them to turn on too early.
⦁ C: In the Temple, the voices of the dialogue participants before the gate can now be heard from farther away.
⦁ C: Many dialogues have been updated to match their voice acting.
⦁ C: The interior of the mill near Perna should once again have furniture.
⦁ C: Fixed a minimap bug that could cause an enemy icon to appear as a white square instead of a red circle.
⦁ D: The cook in Perna’s keep no longer stands still.