Further gameplay improvements and fixes! [0.3.0-alpha]

Gloomlings Playtest · published · build 26331050

FEEDING, PLAYING AND CLEANING
- Feed, Play and Care now drop the item into the room instead of putting it on
your cursor. Items flash in above the floor, flip as they fall and land with a
thud. Hold left click to pick anything up, right click to put it down.
- "No room on the floor for that" was far too strict. Items can sit much closer
together now, so the floor stops refusing when there are only a few things on it.
- Taking food from your hand can now be praised, not just scolded when refused.
- Hand-feeding now scatters crumbs, the same as eating off the floor.
- Scrubbing has a scrub noise with bubbles under it, and sweeping ends with a
chime as the floor sparkles.

WEIGHT
- Fixed a critter becoming severely overweight purely from being fed properly.
Weight is now burned at any hunger level rather than only while hungry, so
feeding alone creeps up slowly and two plays a day holds steady.
- Basic kibble is far less fattening. It was the worst food in the game and it is
the one you fall back on.

SOUND
- Night music in the critter room, crossfading with the day track as the sky
darkens rather than switching on a timer.
- New sounds for evolving, scrubbing, the floor sparkling, candles lighting, the
logbook opening, items appearing and landing, and Teenager 6 hopping.
- Crickets in the room are much quieter.
- Click sounds added to the settings, mailbox, portrait, achievement and
playercard buttons, which were all silent.

LOGBOOK AND MAIL
- The logbook opens on day one and scrolls down to the newest entry.
- Meals eaten after dark are their own diary entry, so a rise in madness has a
visible reason behind it.
- Meals eaten while you were in a shop now record what they did.
- A floating notice when a letter arrives, since the mailbox badge sits on the
second page of the bottom bar.

CRITTERS
- Teenager 6 has its full set of animations: walking, turning, sleeping and
hopping.
- Noticing a behaviour for the first time each day is worth five times the
intelligence it was. Maximum intelligence was previously out of reach within a
critter's lifetime.

FIXES
- Thirteen problems from the held item work, including food being duplicated by
opening the shop mid-meal, a hand that could jam for the rest of the session,
repeated clicking maxing out care, items stuck drawing in front of everything,
and tools flickering over the critter.
- A clap of thunder when entering the room in clear weather.
- The mailbox now closes when you click the background, like the player card.
- The broom no longer draws behind furniture at random.

Further gameplay improvements and fixes! [0.3.0-alpha] · Gloomlings Playtest patch notes · SteamPeaks