Uninvited Guest · published
I’ve come back to Uninvited Guest to give it the update it deserved: DLSS and FSR, proper settings, key rebinding and a brand-new VHS mode, just in time for Halloween. I’ve also reworked level 4: fewer cheap scares, more atmosphere.
Thank you for playing and for all your feedback!
VHS mode — play the whole game through an old camcorder: tape noise and tracking glitches, PLAY/REC on-screen display, hand-held camera, camcorder zoom and tape sound. On by default; turn it off or set it up with “VHS MODE” in the main menu or the pause menu.
Key rebinding for keyboard and gamepad (Settings → Controls). “RESET KEYS” brings back the defaults.
Notes journal — “NOTES” in the pause menu: re-read the intro and every note you’ve found, in story order.
New story texts: the intro, all 25 notes and the level names, in English, Russian and Turkish.
NVIDIA DLSS and DLAA (RTX cards) and AMD FSR 2 (AMD, Intel and NVIDIA GTX 900 or newer): Settings → Graphics → Anti-aliasing. Only the modes your graphics card supports are shown.
Extra graphics settings for high-end PCs: Ultra and Extra presets, shadow resolution up to 8192, shadow distance, contact shadows, view distance and detail, full-resolution ambient occlusion and reflections.
On first launch the graphics quality now starts at Ultra.
Master volume that controls all sound, music included.
Window mode: fullscreen, borderless or windowed.
Crouch: hold or toggle. Mouse smoothing on/off. FPS counter.
The brightness slider now works in both windowed and fullscreen mode and changes only the game, not your desktop.
Frame rate limit: 30, 60, 90 or 250 (default). The “Off” option is gone: at very high frame rates the game logic could break.
The pause menu now fits on screen: Continue, Settings, Notes, Quit to menu. All settings are available from the pause menu.
Fewer jumpscares: several harsh sounds, hits, laughs, camera shakes and damage flashes are gone, some replaced with quieter, creepier sounds.
The statue chase and the bell scene have been removed.
The insect swarms are slower.
Level 2 is now saved after the opening cutscene: “Continue” no longer takes you back to level 1.
If you hold a movement key while you can’t move (a fall, a hit, a note, a cutscene), you start walking as soon as you can — no need to press the key again.