Update 1.1: VHS Mode, DLSS & FSR and Much More

major update

Uninvited Guest · published

Hi everyone!

I’ve come back to Uninvited Guest to give it the update it deserved: DLSS and FSR, proper settings, key rebinding and a brand-new VHS mode, just in time for Halloween. I’ve also reworked level 4: fewer cheap scares, more atmosphere.

Thank you for playing and for all your feedback!

New

  • VHS mode — play the whole game through an old camcorder: tape noise and tracking glitches, PLAY/REC on-screen display, hand-held camera, camcorder zoom and tape sound. On by default; turn it off or set it up with “VHS MODE” in the main menu or the pause menu.

  • Key rebinding for keyboard and gamepad (Settings → Controls). “RESET KEYS” brings back the defaults.

  • Notes journal — “NOTES” in the pause menu: re-read the intro and every note you’ve found, in story order.

  • New story texts: the intro, all 25 notes and the level names, in English, Russian and Turkish.

Graphics

  • NVIDIA DLSS and DLAA (RTX cards) and AMD FSR 2 (AMD, Intel and NVIDIA GTX 900 or newer): Settings → Graphics → Anti-aliasing. Only the modes your graphics card supports are shown.

  • Extra graphics settings for high-end PCs: Ultra and Extra presets, shadow resolution up to 8192, shadow distance, contact shadows, view distance and detail, full-resolution ambient occlusion and reflections.

  • On first launch the graphics quality now starts at Ultra.

Settings

  • Master volume that controls all sound, music included.

  • Window mode: fullscreen, borderless or windowed.

  • Crouch: hold or toggle. Mouse smoothing on/off. FPS counter.

  • The brightness slider now works in both windowed and fullscreen mode and changes only the game, not your desktop.

  • Frame rate limit: 30, 60, 90 or 250 (default). The “Off” option is gone: at very high frame rates the game logic could break.

  • The pause menu now fits on screen: Continue, Settings, Notes, Quit to menu. All settings are available from the pause menu.

Level 4

  • Fewer jumpscares: several harsh sounds, hits, laughs, camera shakes and damage flashes are gone, some replaced with quieter, creepier sounds.

  • The statue chase and the bell scene have been removed.

  • The insect swarms are slower.

Fixes

  • Level 2 is now saved after the opening cutscene: “Continue” no longer takes you back to level 1.

  • If you hold a movement key while you can’t move (a fall, a hit, a note, a cutscene), you start walking as soon as you can — no need to press the key again.