SweatyPanzer v2.3.14 is live. Here is what changed.
Changes
- Reworked the aim marker: a gun dot now shows where the barrel points and turns amber when the gun cannot turn further. The elevation limit lines show only near the centre ring.
- A turret resting on its aim now turns the last 2 degrees onto a new aim at once. Average turret speed is unchanged.
- Rookie games now graduate a player only at a calm moment: alive, no card draw open, and 4 seconds without a shot fired or a hit taken.
- A tank whose player leaves while alive now stays for 1.5 seconds as a ghost sinking in smoke instead of vanishing. Rookie games show "nickname graduated" in the kill feed.
- The PLAY screen tank rail now shows gun chips under the selected tank when a match offers it more than one gun. The chosen gun is used for the first life.
- The loading cover now lifts about 4.5 seconds sooner. Switching the quality preset by one step now costs a single pause of about 0.4 seconds.
Read the patch notes on the site